Description
The SceneLayerType.Shadow
field is a member of the SceneLayerType
enumeration in the Sandbox namespace. It represents a rendering layer dedicated to dynamic shadows. This layer is used to handle the rendering of shadows that change dynamically based on the scene's lighting and object positions.
Usage
Use the SceneLayerType.Shadow
field when you need to specify that a particular rendering operation should be performed in the shadow layer. This is typically used in graphics programming within the Sandbox environment to ensure that shadows are rendered correctly and efficiently.
Example
// Example of using SceneLayerType.Shadow
public void RenderScene()
{
// Set the current rendering layer to Shadow
SceneLayerType currentLayer = SceneLayerType.Shadow;
// Perform rendering operations specific to the shadow layer
RenderShadows(currentLayer);
}
private void RenderShadows(SceneLayerType layer)
{
if (layer == SceneLayerType.Shadow)
{
// Implement shadow rendering logic here
}
}