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Description

The SceneLayerType.Shadow field is a member of the SceneLayerType enumeration in the Sandbox namespace. It represents a rendering layer dedicated to dynamic shadows. This layer is used to handle the rendering of shadows that change dynamically based on the scene's lighting and object positions.

Usage

Use the SceneLayerType.Shadow field when you need to specify that a particular rendering operation should be performed in the shadow layer. This is typically used in graphics programming within the Sandbox environment to ensure that shadows are rendered correctly and efficiently.

Example

// Example of using SceneLayerType.Shadow

public void RenderScene()
{
    // Set the current rendering layer to Shadow
    SceneLayerType currentLayer = SceneLayerType.Shadow;
    
    // Perform rendering operations specific to the shadow layer
    RenderShadows(currentLayer);
}

private void RenderShadows(SceneLayerType layer)
{
    if (layer == SceneLayerType.Shadow)
    {
        // Implement shadow rendering logic here
    }
}