Description
The LineTexture
property of the SceneLineObject
class represents the texture applied to the line being drawn in the scene. This property allows you to specify a Texture
that will be used to render the line, providing visual detail and customization to the line's appearance.
Usage
To use the LineTexture
property, you need to have an instance of the SceneLineObject
class. You can then set this property to a Texture
object that you want to apply to the line. This can be useful for creating lines with specific patterns or designs.
Example
// Create a new SceneLineObject
SceneLineObject lineObject = new SceneLineObject();
// Load a texture
Texture lineTexture = Texture.Load("path/to/texture.png");
// Assign the texture to the LineTexture property
lineObject.LineTexture = lineTexture;
// Start drawing the line
lineObject.StartLine();
// Add points to the line
lineObject.AddLinePoint(new Vector3(0, 0, 0), Color.White, 1.0f);
lineObject.AddLinePoint(new Vector3(1, 1, 0), Color.White, 1.0f);
// End the line
lineObject.EndLine();