enum SceneRenderLayer : System.Enum

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Description

The SceneRenderLayer enumeration in the Sandbox namespace allows SceneObjects to be rendered on different layers other than the main game layer. This is particularly useful for rendering elements on top of everything else without applying post-processing effects.

Members

Static Fields

Member NameSummary
DefaultDraw wherever makes sense based on the flags, default behaviour.
ViewModelLayer drawn on top of everything else - with altered depth.
OverlayWithDepthOverlay - after post processing - but still with the scene's depth.
OverlayWithoutDepthOverlay - after post processing - without depth (draw over).