Texture SkyTexture { get; set; }

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Description

The SkyTexture property of the SkyBox2D class represents the texture used for rendering the 2D skybox in the scene. This property allows you to specify a Texture object that will be applied to the skybox, providing the visual appearance of the sky.

Usage

To use the SkyTexture property, you need to have an instance of the SkyBox2D component. You can then set the SkyTexture property to a Texture object that you want to use for the skybox.

Example usage:

var skybox = new SkyBox2D();
var texture = Texture.Load("path/to/your/texture.png");
skybox.SkyTexture = texture;

This will apply the specified texture to the skybox, rendering it in the scene.

Example

var skybox = new SkyBox2D();
var texture = Texture.Load("path/to/your/texture.png");
skybox.SkyTexture = texture;