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Properties

data_objectDepth
data_objectHasAnimatedSequences
data_objectHeight
data_objectImageFormat
data_objectIndex
data_objectIsError
data_objectIsLoaded
data_objectLastUsed
data_objectMips
data_objectSequenceCount
data_objectSequenceData
data_objectSize
data_objectWidth

Methods

functionsClear
functionsDispose
lockFinalize
functionsGetBitmap
functionsGetPixel
functionsGetPixel3D
functionsGetPixels
functionsGetPixels3D
functionsGetSequenceFrameCount
functionsMarkUsed
functionsUpdate
functionsUpdate3D

Static Properties

data_objectBlack
data_objectInvalid
data_objectTransparent
data_objectWhite

Static Methods

functionsCreate
functionsCreateArray
functionsCreateCube
functionsCreateCustom
functionsCreateFromSvgSource
functionsCreateRenderTarget
functionsCreateVolume
functionsFind
remove_circleLoad
remove_circleLoadAsync
functionsLoadAvatar
functionsLoadFromFileSystem
functionsLoadFromFileSystemAsync
menu
Api
Graphics
Texture
SequenceData

Vector4 SequenceData { get; set; }

Summary

If this texture is a sprite sheet, will return information about the sheet, which is generally used in the shader. You don't really need to think about the contents.
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