Matrix BuildTransform( float width, float height, Vector2 perspectiveOrigin )

book_4_sparkGenerated
code_blocksInput

Description

The BuildTransform method in the Sandbox.UI.PanelTransform class is used to construct a transformation matrix based on the specified width, height, and perspective origin. This method is essential for creating complex UI transformations that involve scaling, rotating, or translating UI elements in a 2D space with a perspective effect.

Usage

To use the BuildTransform method, you need to provide the width and height of the transformation area as float values, and a Vector2 representing the perspective origin. The method returns a Matrix that can be applied to UI elements to achieve the desired transformation effect.

Example

// Example usage of the BuildTransform method
PanelTransform panelTransform = new PanelTransform();
float width = 1920.0f;
float height = 1080.0f;
Vector2 perspectiveOrigin = new Vector2(0.5f, 0.5f);

Matrix transformMatrix = panelTransform.BuildTransform(width, height, perspectiveOrigin);

// Apply the transformMatrix to a UI element
// uiElement.Transform = transformMatrix;