static float Perlin( float x, float y )
static float Perlin( float x, float y, float z )

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Description

The Perlin method generates a 2D Perlin noise value based on the provided x and y coordinates. Perlin noise is a type of gradient noise used in computer graphics to create natural appearing textures, such as clouds, landscapes, and other organic patterns.

Usage

To use the Perlin method, call it with two float parameters representing the x and y coordinates. The method will return a float value between 0 and 1, representing the noise value at that point.

Example

// Example of using the Perlin method to generate a noise value
float x = 0.5f;
float y = 0.75f;
float noiseValue = Noise.Perlin(x, y);

// Use the noiseValue for further processing, such as texture generation or procedural content creation