The VolumetricFogParameters class in the Sandbox namespace is used to configure the parameters for volumetric fog effects in a scene. This class provides various properties to control aspects such as fog density, scattering, and indirect lighting.
The VolumetricFogParameters class in the Sandbox namespace is used to configure the parameters for volumetric fog effects in a scene. This class provides various properties to control aspects such as fog density, scattering, and indirect lighting.
Member Name | Summary |
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Enabled | Indicates whether the fog system is enabled. |
ForceNoClipmaps | Obsolete. This property is no longer recommended for use. |
ContinuousMode | Obsolete. This property is no longer recommended for use. |
Anisotropy | Level of anisotropy. |
Scattering | Scattering value. |
DrawDistance | Draw distance. |
FadeInStart | Start distance where fading begins. |
FadeInEnd | End distance where fading concludes. |
IndirectStrength | Strength of indirect illumination. |
BakedIndirectTexture | Provides indirect lighting from a baked volume texture. This gets compiled with your map and is provided by an env_volumetric_controller. |