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Post-processing

Post-processing effects can be applied by adding components to the Camera you want to receive the effect.

From your Camera’s GameObject go to Add Component → Post Processing and add any effect, any number can be added to the same camera.

Built-in Effects

Effect Description
Bloom The Bloom effect adds a glow around bright areas in the scene.
Blur The Blur effect creates a blurred effect by averaging the color of neighboring pixels.
Chromatic Aberration The Chromatic Aberration effect disperses light, causing color fringing at the edges of objects in the scene.
Color Adjustments The Color Adjustments effect allows manipulation of color properties such as brightness, contrast, saturation, and hue.
Cubemap Fog The Cubemap Fog effect creates atmospheric fog effect using a cubemap texture to define the fog density and color.
Depth of Field The Depth of Field effect mimics the focusing behavior of a camera, blurring objects that are outside of a specified range.
Film Grain The Film Grain effect introduces noisy grain to the image.
Highlight The Highlight effect is paired with the Rendering → Highlight Outline component.Any GameObjects with ModelRenderer and that component will receive a highlight outline effect.
Motion Blur The Motion Blur effect simulates the blurring effect caused by the rapid movement of objects in the scene.
Pixelate The Pixelate effect divides the image into larger pixels, giving it a blocky or pixelated appearance.
Sharpen The Sharpen effect increases the clarity and detail of the image by enhancing the contrast between adjacent pixels.
Tonemapping The Tonemapping effect remaps colors to appear dark and depressing.
Vignette The Vignette effect darkens the edges of the image, drawing focus towards the center and creating a cinematic effect.