Post-processing effects can be applied by adding components to the Camera you want to receive the effect.
From your Camera’s GameObject go to Add Component → Post Processing
and add any effect, any number can be added to the same camera.
Effect | Description |
---|---|
Bloom | The Bloom effect adds a glow around bright areas in the scene. |
Blur | The Blur effect creates a blurred effect by averaging the color of neighboring pixels. |
Chromatic Aberration | The Chromatic Aberration effect disperses light, causing color fringing at the edges of objects in the scene. |
Color Adjustments | The Color Adjustments effect allows manipulation of color properties such as brightness, contrast, saturation, and hue. |
Cubemap Fog | The Cubemap Fog effect creates atmospheric fog effect using a cubemap texture to define the fog density and color. |
Depth of Field | The Depth of Field effect mimics the focusing behavior of a camera, blurring objects that are outside of a specified range. |
Film Grain | The Film Grain effect introduces noisy grain to the image. |
Highlight | The Highlight effect is paired with the Rendering → Highlight Outline component.Any GameObjects with ModelRenderer and that component will receive a highlight outline effect. |
Motion Blur | The Motion Blur effect simulates the blurring effect caused by the rapid movement of objects in the scene. |
Pixelate | The Pixelate effect divides the image into larger pixels, giving it a blocky or pixelated appearance. |
Sharpen | The Sharpen effect increases the clarity and detail of the image by enhancing the contrast between adjacent pixels. |
Tonemapping | The Tonemapping effect remaps colors to appear dark and depressing. |
Vignette | The Vignette effect darkens the edges of the image, drawing focus towards the center and creating a cinematic effect. |