A DecalDefinition holds what a single Decal should look like. It describes its color, normals, roughness, metalness and ambient occlusion. If you define a Height texture, it will define its parallax too.

Parameter Meaning
Tint Tint the color of the decal.
Color Mix If 1 the Color texture will be full alpha, if 0 it will be invisible. Useful if you just want normals.
Width, Height The size the decal should appear in the world by default.





Created 26 Jun 2025
Updated 26 Jun 2025