Shader Graph

Shader Graph is a visual node editor that compiles to shader code, so you can build and prototype materials without writing HLSL.

Getting Started

The editor layout, creating nodes, and the input/output types.

Properties

Blend mode, shading model, and domain: the settings that decide how the resulting shader is drawn.

Variables

Constants, exposing values to the Material Editor, and reading them from code.

Custom Nodes

Make your own node types with subgraphs or C#.






Created 20 Aug 2025
Updated 3 Aug 2026