Input glyphs are an easy way to show users which buttons to press for actions, they automatically adjust for whatever device you're using and return appropriate textures.

Texture JumpButton = Input.GetGlyph( "jump" );

Glyphs can change from users rebinding keys, or switching input devices - so it's worth it just grabbing them every frame.

You can also choose between the default and outlined versions of glyphs, like so:

Texture JumpButton = Input.GetGlyph( "jump", true );

PlayStation glyphs using the outline style

Examples

Hints using keyboard and mouse

Hints using an Xbox controller






Created 28 Mar 2024
Updated 28 Mar 2024