NavNesh Areas can affect NavNesh generation and agent behavior/pathing.
Areas allow to block of certain areas of the NavNesh both in editor and at runtime.
Obstacles can be created by creating a NavMesh Area Component, enabling the IsBlocking
flag and linking it to a collider component.
In most scenarios, the linked collider should be a trigger, so it still allows physics objects to pass through, while blocking NavMesh generation.
Model colliders are only partially supported, they work as expected if your model uses hull shapes or primitives (box, sphere, capsule) as collision shapes. Non hull/primitive collision shapes will be approximated as a box.