The host can change some permissions for a specific Connection
. The ideal place to set these permissions would be in the OnActive
network event.
You can set Connection.CanSpawnObjects
to allow or disallow a specific connection to create their own networked objects. By default this is true
.
By default only the host can send network refresh updates for networked objects. This can be changed to allow the owner of a networked object to also send these updates with Connection.CanRefreshObjects
.