In s&box, tonemapping is a built-in post-processing effect that remaps HDR colors for display, which by default can appear dark until tuned. You can run other post-processing effects before or after tonemapping to use a full HDR buffer, or to use the resulting LDR buffer respectively.
s&box supports multiple different tonemappers, each with different ways of mapping HDR content to LDR, which affect the appearance of your scene. You can pick whichever you prefer.
On your camera GameObject, add a Tonemapping component.
The s&box tonemapping component supports the following properties:
The s&box tonemapping component has the following modes available:
Source 2's default tonemapper. Preserves detail in dark areas well, but loses punchiness in brighter areas.
Filmic, very punchy, and has very high levels of contrast.
Low contrast, but good for most environments.
Unbiased and only applies exposure.
The same tonemapper used by Blender. Similar saturation and detail to ACES, but lifts darker areas slightly more. Great for outdoor areas.