Editor/7zip/Compress/LZ/LzInWindow.cs
#nullable disable
// LzInWindow.cs
using System;
namespace SevenZip.Compression.LZ
{
public class InWindow
{
public Byte[] _bufferBase = null; // pointer to buffer with data
System.IO.Stream _stream;
UInt32 _posLimit; // offset (from _buffer) of first byte when new block reading must be done
bool _streamEndWasReached; // if (true) then _streamPos shows real end of stream
UInt32 _pointerToLastSafePosition;
public UInt32 _bufferOffset;
public UInt32 _blockSize; // Size of Allocated memory block
public UInt32 _pos; // offset (from _buffer) of curent byte
UInt32 _keepSizeBefore; // how many BYTEs must be kept in buffer before _pos
UInt32 _keepSizeAfter; // how many BYTEs must be kept buffer after _pos
public UInt32 _streamPos; // offset (from _buffer) of first not read byte from Stream
public void MoveBlock()
{
UInt32 offset = (UInt32)(_bufferOffset) + _pos - _keepSizeBefore;
// we need one additional byte, since MovePos moves on 1 byte.
if ( offset > 0 )
offset--;
UInt32 numBytes = (UInt32)(_bufferOffset) + _streamPos - offset;
// check negative offset ????
for ( UInt32 i = 0; i < numBytes; i++ )
_bufferBase[i] = _bufferBase[offset + i];
_bufferOffset -= offset;
}
public virtual void ReadBlock()
{
if ( _streamEndWasReached )
return;
while ( true )
{
int size = (int)((0 - _bufferOffset) + _blockSize - _streamPos);
if ( size == 0 )
return;
int numReadBytes = _stream.Read( _bufferBase, (int)(_bufferOffset + _streamPos), size );
if ( numReadBytes == 0 )
{
_posLimit = _streamPos;
UInt32 pointerToPostion = _bufferOffset + _posLimit;
if ( pointerToPostion > _pointerToLastSafePosition )
_posLimit = (UInt32)(_pointerToLastSafePosition - _bufferOffset);
_streamEndWasReached = true;
return;
}
_streamPos += (UInt32)numReadBytes;
if ( _streamPos >= _pos + _keepSizeAfter )
_posLimit = _streamPos - _keepSizeAfter;
}
}
void Free() { _bufferBase = null; }
public void Create( UInt32 keepSizeBefore, UInt32 keepSizeAfter, UInt32 keepSizeReserv )
{
_keepSizeBefore = keepSizeBefore;
_keepSizeAfter = keepSizeAfter;
UInt32 blockSize = keepSizeBefore + keepSizeAfter + keepSizeReserv;
if ( _bufferBase == null || _blockSize != blockSize )
{
Free();
_blockSize = blockSize;
_bufferBase = new Byte[_blockSize];
}
_pointerToLastSafePosition = _blockSize - keepSizeAfter;
}
public void SetStream( System.IO.Stream stream ) { _stream = stream; }
public void ReleaseStream() { _stream = null; }
public void Init()
{
_bufferOffset = 0;
_pos = 0;
_streamPos = 0;
_streamEndWasReached = false;
ReadBlock();
}
public void MovePos()
{
_pos++;
if ( _pos > _posLimit )
{
UInt32 pointerToPostion = _bufferOffset + _pos;
if ( pointerToPostion > _pointerToLastSafePosition )
MoveBlock();
ReadBlock();
}
}
public Byte GetIndexByte( Int32 index ) { return _bufferBase[_bufferOffset + _pos + index]; }
// index + limit have not to exceed _keepSizeAfter;
public UInt32 GetMatchLen( Int32 index, UInt32 distance, UInt32 limit )
{
if ( _streamEndWasReached )
if ( (_pos + index) + limit > _streamPos )
limit = _streamPos - (UInt32)(_pos + index);
distance++;
// Byte *pby = _buffer + (size_t)_pos + index;
UInt32 pby = _bufferOffset + _pos + (UInt32)index;
UInt32 i;
for ( i = 0; i < limit && _bufferBase[pby + i] == _bufferBase[pby + i - distance]; i++ ) ;
return i;
}
public UInt32 GetNumAvailableBytes() { return _streamPos - _pos; }
public void ReduceOffsets( Int32 subValue )
{
_bufferOffset += (UInt32)subValue;
_posLimit -= (UInt32)subValue;
_pos -= (UInt32)subValue;
_streamPos -= (UInt32)subValue;
}
}
}