namespace BspImport.Extensions;
public static class AnglesX
{
public static bool AlmostEqual( this Angles angles, Angles other, float delta = 0.0001f )
{
if ( Math.Abs( angles.pitch - other.pitch ) > delta )
{
return false;
}
if ( Math.Abs( angles.yaw - other.yaw ) > delta )
{
return false;
}
if ( Math.Abs( angles.roll - other.roll ) > delta )
{
return false;
}
return true;
}
}