Editor/Decompiler/Lumps/TexDataLump.cs
namespace BspImport.Decompiler.Lumps;
public class TexDataLump : BaseLump
{
public TexDataLump( ImportContext context, byte[] data, int version = 0 ) : base( context, data, version ) { }
protected override void Parse( BinaryReader reader )
{
var texDataCount = reader.GetLength() / 32;
var texDatas = new TexData[texDataCount];
for ( int i = 0; i < texDataCount; i++ )
{
var reflectivity = reader.ReadVector3();
var nameStringTableID = reader.ReadInt32();
var width = reader.ReadInt32();
var height = reader.ReadInt32();
reader.Skip<int>( 2 ); // int view_width, view_height
var texData = new TexData( reflectivity, nameStringTableID, width, height );
texDatas[i] = texData;
}
Context.TexData = texDatas;
}
}
public struct TexData
{
public Vector3 Reflectivity;
public int NameStringTableIndex;
public int Width;
public int Height;
public TexData( Vector3 reflectivity, int index, int width, int height )
{
Reflectivity = reflectivity;
NameStringTableIndex = index;
Width = width;
Height = height;
}
}