GameBootstrap.cs
namespace PixelPusher;
public sealed class GameBootstrap : Component
{
protected override void OnStart()
{
Log.Info( $"[PIXEL PUSHER] {GameInfo.Package} {GameInfo.VersionLabel} boot" );
Lesson.Boot();
}
protected override void OnUpdate()
{
if ( !Desk.Ready && GameFlow.Screen != GameScreen.Title )
Desk.Boot();
GameFlow.Tick();
Desk.Tick();
StageStudio.TickCamera();
WorldStudio.TickCamera();
PixelStudio.Tick();
ChipStudio.Tick();
StudioMouse.Tick();
DeskNet.Tick();
if ( GameFlow.Screen is GameScreen.Play2D or GameScreen.Play3D )
PlaySim.Tick();
}
}