- Yearly aging
- Diary feed logging every event and milestone
- Branching life events
- Choices that have consequences
- Death (randomised at the moment)
- An obituary Wikipedia-style page shows on death
- Five core stats: Intelligence, Attractiveness, Fitness, Happiness and Reputation, plus a hidden Health stat
- Traits
- Skills grown through jobs and activities, shown as tiers from Novice to Master
- Jobs
- Properties to buy or rent
- Corporate career ladder of 7 ranks from Team Leader to CEO, with yearly promotion rolls
- 20+ jobs across corporate, trades, healthcare, hospitality, transport and tech
- Qualifications covering diplomas, degrees and licences earned through schooling
- The finances page shows wealth, income, recurring costs and a per-year transaction ledger
- Activities page covering school, university, gym, doctor check-ups and socialising
- Driving lessons and a driving test that award a driving licence
- Relationships page grouping parents, siblings, friends and partners
- Platonic relationship system
- NPCs that age and can die alongside the player
- Achievements
- 2 countries to play in
- A diary line now shows when a skill crosses into a new tier
- Promotions are yours to accept or turn down, not automatic
- Money is displayed in your country's currency
- Driving test results are now in their own result window
- Qualifications can build on earlier ones, as shown by "Builds on…".
- Reputation now runs −100 to 100 — you can be disliked or outright notorious, not just unknown
- Annual health check-ups are free in countries with public healthcare
- Event choices can be locked behind a trait, stat or skill
- First crush is named in the events that call back to them
- Stray highlight tags showing on ordinary event choices
- Off-centre text on activity Start/Stop buttons
- The jobs page content cut off at the bottom of the screen
- The Nurse, Police Officer and Truck Driver jobs can't be applied for yet as they need qualifications (nursing licence, police certification, commercial driver's licence) that are unobtainable