Thank you for finally fixing the dark lines, because of that awful issue I had to bake the map in Hammer. A separate like for Scripting, that’s really cool. If it can be used directly inside the game and not only in the engine, meaning adding modding support for your own games, that would be amazing.
not a bad idea actually to have a game with built-in scripting. like a game to learn sbox game coding. It can start simple with some example code where you change some values, fill in the blank and eventually progress to using what you learned to complete different puzzle scenarios. Start with finishButton.Disabled = True; the solution would be obvious, change to True to be able to press the button and progress.
In a measure, adding a scripting language to an open source engine doesn't make sense. When you're tweaking a single codebase, you'd have to fix the wrapper layer too. As universal snippets - some stuff can be done that way, though... idk. If it comes down to it, then let Doo do its thing and evolve
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.