trophy 1550
Apr 2021 189 posts
Nobody wants to run servers on Windows. The engine builds for Linux, there are some runtime bugs to resolve still.
trophy 2013
Sep 2021 216 posts
trophy 0
Dec 2023 1 post
A linux version of everything in general would be nice, s&box doesn't like to cooperate with Proton.
trophy 1352
Oct 2021 3 posts

Linux version native please. Game likes to act up on proton. Would be a smart move with the steam machines coming out. And steam decks

trophy 1550
Apr 2021 189 posts
Yeah we're gonna do that. But the dedicated server is what you get working first.
trophy 1120
Jun 2023 1 post
proton was a pain but I managed it with wine, Was able to get it to work on docker with it being compatible with pterodactyl for proper hosting (non-root, proper console output).

Few of the things i did find.
- Debian is basically a no go, too meny issues with wine
- Dependencies: Wine (both 32 and 64), win10, vcrun2022, xvfb-run, Winetricks,
- Split docker setup, Build with Debian, run with Alpine.

Still a few things I am trying to sort:
- runtime steamcmd can problematic for updates
- logs to /home/container/logs
- ability to swap to staging.

The Image & egg can be found on github
trophy 0
Mar 2026 1 post
Linux server helps pave the way for the game/engine itself to run natively, so this has my full attention. Thank you, developers, for giving us linux users hope.
trophy 620
May 2025 6 posts
 Can’t wait to have an official Linux repository for SteamCMD, at least we’ll be able to report all the bugs on dedicated server linux
trophy 155
Oct 2022 53 posts
Linux better overall, theres a reason its configured for the most stable server infrastructure on the planet.

Hopefully will be looking into improving this further, however FP needs to adjust their InteropGen for native linux
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Apr 2026 1 post
Is there a plan to have native Linux support for the s&box editor?
trophy 235
Aug 2022 1 post
linux when?
people
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