Simple data struct representing a music track, holding a SoundEvent to play and a Title string for display.
namespace Breakout;
/// <summary>
/// A single music track: the sound to play, plus a title handy for a "now playing" label.
/// </summary>
public struct MusicTrack
{
[Property] public SoundEvent Sound { get; set; }
[Property] public string Title { get; set; }
}