[GameResource( "SoundCombine", "soundcom", "A data asset for Sound Combination.",
Icon = "library_music", IconBgColor = "#eb4034", IconFgColor = "#d47c24" )]
public partial class SoundCombine : GameResource
{
[Property, ResourceType( "sound" )]
[Title( "Sound" )]
public List<SoundDataEntry> soundC { get; set; }
public struct SoundDataEntry
{
[ResourceType( "sound" )]
public string SoundPath { get; set; }
public string Name { get; set; }
public float Float { get; set; }
}
}