Sound/SoundCombine.cs
[GameResource( "SoundCombine", "soundcom", "A data asset for Sound Combination.",
	Icon = "library_music", IconBgColor = "#eb4034", IconFgColor = "#d47c24" )]
public partial class SoundCombine : GameResource
{
	[Property, ResourceType( "sound" )]
	[Title( "Sound" )]
	public List<SoundDataEntry> soundC { get; set; }

	public struct SoundDataEntry
	{
		[ResourceType( "sound" )]
		public string SoundPath { get; set; }
		public string Name { get; set; }
		public float Float { get; set; }
	}
}