UI/Player/ScreenOverlay.razor
@using Sandbox.UI
@inherits Panel
<style>
ScreenOverlay {
position: absolute;
width: 100%;
height: 100%;
align-items: center;
justify-content: center;
transition: all 0.5s sin-ease-in-out;
flex-direction: row;
z-index: 10;
&.hidden {
opacity: 0;
pointer-events: none;
}
.inner {
width: 95%;
height: 95%;
border: 5px solid rgba(255, 255, 255, 1);
background-image: url("ui/overlay/grid.png");
background-size: 12.5% 25%;
opacity: 0.02;
image-rendering: nearest-neighbor;
}
.icon {
position: absolute;
left: 50%;
top: 50%;
transform: translateX(-50%) translateY(-50%);
transition: opacity 0.1s ease;
opacity: 0.025;
&.crosshair {
aspect-ratio: 1;
width: 5%;
opacity: 0.075;
}
}
}
</style>
<root>
<img class="icon" src="ui/crosshair/crosshair.png" />
<img class="icon crosshair" src="ui/crosshair/crosshair2.png" />
<label class="inner"></label>
</root>
@code
{
public override void Tick()
{
SetClass( "hidden", !(LocalPlayer.Pawn?.IsAlive ?? false) );
}
}