Editor/Tileset/ControlWidgets/AutotileBrushControlWidget.cs
using Sandbox;
using Editor;
using System.Collections.Generic;
using System.Linq;
namespace SpriteTools.TilesetEditor;
[CustomEditor(typeof(AutotileBrush))]
public class AutotileBrushControlWidget : ReferencedResourceWidget<TilesetResource>
{
public override bool SupportsMultiEdit => false;
public AutotileBrushControlWidget(SerializedProperty property) : base(property) { }
protected override void PopulateResources(SerializedProperty property)
{
var brush = property.GetValue<AutotileBrush>();
var allTilesets = ResourceLibrary.GetAll<TilesetResource>();
foreach (var tileset in allTilesets)
{
if (tileset.AutotileBrushes.Contains(brush))
{
Resources.Add(tileset);
return;
}
}
Resources.Add(null);
}
protected override void PopulateComboBox()
{
var resource = Resources.FirstOrDefault();
foreach (var brush in resource.AutotileBrushes)
{
ComboBox.AddItem(brush.Name, null, () =>
{
SerializedProperty.SetValue(brush);
}, selected: brush == SerializedProperty.GetValue<AutotileBrush>());
}
}
}