using System;
[Flags]
public enum SpriteFlags
{
None = 0,
[Icon("align_horizontal_center")]
[Title("Horizontal Flip")]
[Description("Flip the sprite horizontally")]
HorizontalFlip = 1 << 2,
[Icon("align_vertical_center")]
[Title("Vertical Flip")]
[Description("Flip the sprite vertically")]
VerticalFlip = 1 << 3,
[Icon("flip_to_back")]
[Title("Draw Backface")]
[Description("Draw the backface of the sprite")]
DrawBackface = 1 << 4
}