Editor/Tileset/ControlWidgets/ResourceTileControlWidget.cs
using Sandbox;
using Editor;
using System.Collections.Generic;
using System.Linq;
namespace SpriteTools.TilesetEditor;
[CustomEditor(typeof(TilesetResource.Tile))]
public class ResourceTileControlWidget : ReferencedResourceWidget<TilesetResource>
{
public override bool SupportsMultiEdit => false;
public ResourceTileControlWidget(SerializedProperty property) : base(property) { }
protected override void PopulateResources(SerializedProperty property)
{
var tile = property.GetValue<TilesetResource.Tile>();
var allTilesets = ResourceLibrary.GetAll<TilesetResource>();
foreach (var tileset in allTilesets)
{
if (tileset.Tiles.Contains(tile))
{
Resources.Add(tileset);
return;
}
}
Resources.Add(null);
}
protected override void PopulateComboBox()
{
var resource = Resources.FirstOrDefault();
foreach (TilesetResource.Tile tile in resource.Tiles)
{
ComboBox.AddItem(tile.GetName(), null, () =>
{
SerializedProperty.SetValue(tile);
}, selected: tile == SerializedProperty.GetValue<TilesetResource.Tile>());
}
}
}