6 changes in this update

Added

3 changes
  • Added Football, a combat event where the mowers hide behind the fence, a goal appears at one end of the field and you have two minutes to kick a real bouncing ball into it five times with your tool

  • Added Arsonists, a combat event where four to eight masked men with flamethrowers walk in and set the grass on fire, plants burn down segment by segment and spread the flames, take them all down and the burned grass pays back double plus a bounty per arsonist

  • Added Air Raid, a combat event where bombers fly over and drop shells that carry the plane's momentum, a red ring marks the impact point a second and a half ahead, survive without your tool getting hit for the reward, a mower caught in a blast is out until the raid ends

Improved

1 change
  • The "no room in the line" note under a mower now says plainly that every slot is taken by machines at least as strong as this one

Fixed

2 changes
  • Fixed locked zone tiles showing a seed price after a rebirth for zones you had already paid for, seeds are only charged once and those tiles no longer claim otherwise

  • Fixed siesta letting a bug fly away while your tool was on autopilot, the autopilot now hunts down bugs, the mole, arsonists, the tractor, the crate and the sheep itself, and no bug escapes while siesta runs

4 changes in this update

Improved

2 changes
  • Bug tags are now smaller so they stop crawling over the goal bar at the bottom of the screen

  • Dropped the "Now" caption under the seed tree values, the before and after pair reads fine without it

Fixed

2 changes
  • Fixed the mower shop hiding every machine below your strongest one, after a rebirth with a single kept Hover there was no way to buy a reel mower and fill the other slots, the whole ladder below your top mower is now for sale

  • Fixed the order text jumping between one and two lines every frame while the counter next to it ticked up

12 changes in this update

Added

5 changes
  • Added the Heat node to the seed tree, 30 levels that lift your heat cap from x2.0 all the way to x5.0 and build the bar up to 60% faster

  • Added the Burger, a rare item that drops a burger on the ground every 1000th plant you cut down whole, run your tool over it and heat jumps a full step

  • Added the Handbrake, a rare item that guts your mowers and pays your own cutting instead, a third of the fleet speed and half its money for a harder, better paying swing

  • Added a timer under the wallet counting down to the next event, and it says outright when the next one is a combat event, with a gift icon when the item for it is already guaranteed

  • Added a max out button next to the price on tool, lawn and mower rows, it appears when you can afford the whole branch so you stop clicking the same upgrade twelve times

Improved

5 changes
  • Bugs now live 50% longer, the old timer was spent entirely on getting to them

  • Mowers now struggle outside the zone they were built for, they cut weaker, bog down in grass their blade cannot handle and smoke while they do it

  • Spore clouds from mushrooms now look like clouds instead of flat pale discs, and they are a third smaller, a field of mushrooms used to fill the screen with identical circles

  • Heat now has twice as many steps at half the size, the cap and the timing are exactly what they were but the bar ticks twice as often

  • Grandma's brooch now gives two heat steps instead of one, so it is worth the same +0.2 it always was after the split

Fixed

2 changes
  • Fixed rare bugs being impossible to catch, a legendary needed about two minutes of unbroken blade contact while it only lived for 26 seconds, so nobody had ever caught one at any point in the game

  • Fixed the left side of the HUD leaving a hole where heat sits before you unlock it, the lines below now move up to fill it

Added

4 changes
  • Added the Heat node to the seed tree, 30 levels that lift your heat cap from x2.0 all the way to x5.0 and build the bar up to 60% faster

  • Added the Burger, a rare item that drops a burger on the ground every 1000th plant you cut down whole, run your tool over it and heat jumps a full step

  • Added the Handbrake, a rare item that guts your mowers and pays your own cutting instead, a third of the fleet speed and half its money for a harder, better paying swing

  • Added a max out button next to the price on tool, lawn and mower rows, it appears when you can afford the whole branch so you stop clicking the same upgrade twelve times

Improved

5 changes
  • Swamp now costs 8 seeds to enter instead of 12, zones 8-10 dropped to 12/16/20 from 16/20/25

  • The first extra item slot now costs 12 seeds instead of 25, it used to eat an entire first run before you ever touched the rest of the tree

  • Zone seed costs are now shown ahead of time on locked map tiles, you can save for a gate instead of finding out about it while standing on it

  • Heat now has twice as many steps at half the size, the cap and the timing are exactly what they were but the bar ticks twice as often

  • Grandma's brooch now gives two heat steps instead of one, so it is worth the same +0.2 it always was after the split

Fixed

3 changes
  • Fixed your built-up item chance being lost when you miss an event, the prize was rolled the moment the event started and burned the guarantee with it even if the mole got away

  • Fixed the guaranteed item hint almost never showing, the guarantee itself only came up about once every 16 hours of play

  • Built-up item chance now carries over between sessions instead of resetting every time you close the game