Added the Bookling Drone, a new Favor-powered helper that picks up returned T1 books from the floor and shelves them for you.
Added the Bookling Dock, where the drone parks, cools down, and receives upgrades.
Added Recovery, Cooldown, and Active Time upgrades for the Bookling Drone.
Added save/load support for the drone unlock state, upgrades, timers, and position.
Improved Hero Claim cleanup by allowing returned T1 books to be handled passively after unlocking the drone.
Improved Favor progression by adding a new practical use for Favor.
Added visual feedback for the drone and dock, including outlines, rotor states, carry placement, cooldown behavior, and halo ring animation.
Bookling upgrade costs and pacing may continue to be tuned based on playtesting.
Added the Lackey Satchel system with a 5-tier book hotbar and carrying limits.
Added manual book placement mode: pick up books into the satchel first, then select a tier to place books on shelves.
Added Lackey Outfitter with Ink upgrades for satchel capacity and movement speed.
Added Lackey Binder for batch book upgrades with timed crafting and manual claiming.
Improved book pickup and shelf placement flow to make organizing shelves easier.
Improved the hotbar, Lackey Outfitter, Lackey Binder, and Ledger UI.
Improved save/load support for new satchel, upgrade, and binder progress.
Fixed missing UI icons in the published version.
Fixed hotbar visibility while the Ledger is open.
Fixed several interaction issues around placement previews, outlines, and upgrade claiming.
Removed the old single-book upgrade table flow in favor of the new Lackey Binder system.
We are still tuning upgrade costs, pacing, and UI polish based on player feedback.
Improved save recovery after unexpected shutdowns or crashes.
Added a backup save path so progress can be recovered if the main save cannot be loaded.
Fixed an issue where progress could be lost if the game closed while saving.
Fixed the Ledger's "Ink Earned" session stat showing current ink instead of total ink earned.
We are reviewing early feedback around movement, pickup targeting, and the initial sorting workload.