Player/DeathCameraTarget.cs

A small component attached to a player death camera target. It stores the connection and creation time, and schedules destruction of the GameObject after 60 seconds when enabled.

Networking
public partial class DeathCameraTarget : Component
{
	public Connection Connection { get; set; }
	public DateTime Created { get; set; }

	protected override void OnEnabled()
	{
		Invoke( 60.0f, GameObject.Destroy );
	}
}