Spawn menu page for entities. It builds UI options for local scripted entities grouped by category and a set of Workshop/cloud category shortcuts with icons and queries.
/// <summary>
/// This component has a kill icon that can be used in the killfeed, or somewhere else.
/// </summary>
[Title( "Entity" ), Order( 2000 ), Icon( "🧠" )]
public class EntityPage : BaseSpawnMenu
{
static Dictionary<string, string> CategoryIcons = new()
{
{ "Chair", "🪑" },
{ "Pickup", "🧰" },
{ "Weapon", "🔫" },
{ "Npc", "🤖" },
{ "Vehicle", "🚕" },
{ "World", "🌍" },
};
protected override void Rebuild()
{
AddHeader( "Local" );
var categories = ResourceLibrary.GetAll<ScriptedEntity>()
.Where( e => !e.Developer || ServerSettings.ShowDeveloperEntities )
.Select( e => string.IsNullOrWhiteSpace( e.Category ) ? "Other" : e.Category )
.Distinct()
.OrderBy( c => c == "Other" ? "\xFF" : c ); // sort Other last
foreach ( var category in categories )
{
var cat = category; // capture for lambda
var icon = CategoryIcons.GetValueOrDefault( cat, "📦" );
AddOption( icon, cat, () => new EntityListLocal { Category = cat } );
}
AddHeader( "Workshop" );
AddOption( "\U0001f9e0", "All", () => new EntityListCloud() { Query = "" } );
AddOption( "🐵", "Animals", () => new EntityListCloud() { Query = "cat:animal" } );
AddOption( "🥁", "Audio", () => new EntityListCloud() { Query = "cat:audio" } );
AddOption( "✨", "Effect", () => new EntityListCloud() { Query = "cat:effect" } );
AddOption( "🥼", "Npc", () => new EntityListCloud() { Query = "cat:npc" } );
AddOption( "🎈", "Other", () => new EntityListCloud() { Query = "cat:other" } );
AddOption( "💪", "Showcase", () => new EntityListCloud() { Query = "cat:showcase" } );
AddOption( "🧸", "Toys & Fun", () => new EntityListCloud() { Query = "cat:toy" } );
AddOption( "🚚", "Vehicle", () => new EntityListCloud() { Query = "cat:vehicle" } );
// AddOption( "⭐", "Favourites", () => new EntityListCloud() { Query = "sort:favourite" } );
}
}