🎁 Added
  • In singleplayer mode you now get immediate feedback on how your run has been placed in the global leaderboards
  • When playing Multi-Throw mode, the round results are now much more comprehensive, breaking down each individual throwing-result
🪛 Fixed
  • "Cannonball" Achievement has been unoptainable due to a rounding bug, never counting the landing speed to be 2000. (thx to "Sample Text" for the headsup!)
🎁 Added
  • Multiplayer host settings, to be able to setup the lobby however you want
  • New achievement "World Record", awarded when you're number 1 in the leaderboards on ANY Singleplayer stage
🪛 Fixed
  • Fixed a bug that caused other players not getting the same amount of speed boost as the host when flying through a Speedring
🎁 Added
  • Added multi-throw mode where each player has multiple plane-throws, leading to more chaotic landing zones
  • Added Stage voting to Multiplayer, allowing players to vote for their favorite maps
⚠️ Known Issues
  • Multi-Throw currently is only active on Map "Corals". We're still thinking about making stage modifiers like "multi-throw" randomized or just give the host an option to set it on all maps.
  • Implementing multi-throw was a bit more work than I expected due to the games systems having to be changed to fit the new game-flow, so if you find any bugs, please let us know and we will fix them ASAP!
  • Thank you for playing Paperflot and I hope you'll enjoy this update, it's far from the last :)
🎁 Added
  • New Singleplayer Stage "Darts"
  • Stage Modifiers that change the rules of the game, starting with "Sticky Balls"
🧼 Improved
  • Improved Dropper stage and added "Sticky Ball" stage modifier
🧼 Improved
  • UI improvements for low resolutions (for example on a steam deck with 1280x800)
  • Increased Target- and Speed-Ring hitboxes due to player feedback (thx Drizzeydrazz)
🪛 Fixed
  • Fixed Controller input sometimes not working, for example when trying to go ball mode
  • Fixed bug where it wouldn't respawn pickups like speedrings when replaying a stage (thx Drizzeydrazz)
🎁 Added
  • New Leaderboards for singleplayer mode to get world records and flex on other players
  • New Achievement "Beating us at our own game" if you manage to beat the devs submitted times
🧼 Improved
  • Improved Hit detection when going very fast as paper ball (EnhancedCCD)
⚠️ Known Issues
  • This is an early state of the leaderboards implementation for Paperflot. We will make sure to fix any bugs asap. Hope you'll enjoy speedrunning!
🎁 Added
  • new (experimental) multiplayer map - big stairs, hope you enjoy it!
  • new playerball model to represent a crumpled up paper-ball (still placeholder)
  • new sound effects for different actions like collecting rings etc.
  • new achievements (landing safely, getting an S+ and landing while >= 2000 speed)
🧼 Improved
  • Target rings and other items like stars can be collected while in ball mode, which can enable some new strategies
🎁 Added
  • New singleplayer stage "Big Stairs" to showcase "ring-only" stages
🪛 Fixed
  • This patch includes a bunch of bug fixes to prepare for our next big update
  • Improved collision detection: previously the player could slide off walls and the hitboxes were a little too forgiving.
  • Fixed multiplayer bug causing another player not being able to control his player after the first round
  • Fixed camera on crash now lingering on the player for a while, instead of jarringly cutting to water pov
⚠️ Known Issues
  • We're still lacking a tutorial and some of the gameplay elements could be better displayed and explained, like what results in crashing and what is a safe landing. Landing is supposed to be only possible in Ball-Mode and we will do more work to make the core game-loop as easy to understand as possible.
🎁 Added
  • New paper plane model
  • New flight-mode "Jet", allowing full rolls and loops
  • Game settings to set controls to player preferences, like inverting the pitch (up/down) movement
⚠️ Known Issues
  • There aren't a lot of stages to play yet. Next updates will focus on more stages and game modes.