🎁 Added
  • 7 Music tracks by Txrnto., for a full list check out the games description and also make sure to check out his youtube channel -> https://www.youtube.com/@Txrnto.
🧼 Improved
  • In stage selection, tutorial took up way too much space
🎁 Added
  • Flight School (Tutorial) to introduce new players to the games core mechanics and controls
  • Option to turn of new "Ball Score UI", if you find it bothersome.
🧼 Improved
  • New "Ball Score UI" to show the score each ball would get you when the round ends. It will help keeping track of your balls even from far away. Useful in multiplayer when there's a bunch of chaos going on and a lot of balls are in play.
⚠️ Known Issues
  • Reviewer "RGB" has mentioned that not all rings counted as a perfect run. Unfortunately I wasn't able to recreate this bug in my playtests. If something like this happens to you while playing the game, please let me know either via review as well, or make a forum post / reach out to me in discord. Would be highly appreciated.
🎁 Added
  • New singleplayer stage "Snake"
  • New singleplayer stage "Looping" - hard and using the Jet Flight-mode is highly recommended
🪛 Fixed
  • Fixed the plane softlocking in some cases when reaching high speeds (2000) - Thx to Twelfth for mentioning it in their review
⚠️ Known Issues
  • I hope this has finally fixed this issue, atleast in my playtesting I couldn't reproduce it anymore, so we will see if I have to do some more work here!
🧼 Improved
  • Made some changes to the difficulty of "Lift me up" as it's the second stage and the fail rate was very high.
  • Added more speed rings to rising tide stages, making the stage much more fun to play.
🎁 Added
  • Added a small indicator that just shows the score of the target platform the player-ball has landed on
🪛 Fixed
  • fixed some bugs introduced in a previous patch
🎁 Added
  • Added a quick play option for multiplayer, joining a random lobby or hosting it
  • Added a lobby browser to be able to choose a lobby ingame
🎁 Added
  • New singleplayer that's more of a demo to try the new "Rising Tide" stage modifier, where the water level will rise over time
🎁 Added
  • Wingman pickup: when picked up, an additional paper-plane will follow the player. When going into ball mode the wingman-plane also goes into ball mode, also counting towards the final score. For now you can have 4 wingman planes at the same time.
  • Note: Wingman should be a fun mechanic especially for our multiplayer mode. Right now it has been added very sparingly to just a few stages, to just get a feel how much this might break things. After a while I will add some more pickups to the game and also give the host an option to toggle pickups and increase their occurence etc. I'm sure future updates will have some more changes to balance this new mechanic.
  • New bumper object (will be included in future, more chaotic / arena maps)
🧼 Improved
  • Scoreboard changes to break down the score for each individual ball per player
  • Scoring systems rewrite to work with many more balls (for the wingman pickup and multi-throw)
🪛 Fixed
  • Fixed a bug where another player had way too much speed when going into ball mode when going through a speed ring
⚠️ Known Issues
  • Scoreboard changes might be a bit confusing but and might be buggy, will fix asap. It was a necessary rewrite and it fried my brain, so I will need to work a bit more on it later.
  • There's another bug that item/pickup state isn't synced correctly when another player joins mid round. I have narrowed the problem down, but didn't get around to fixing it today, so it will be included in the next update, hopefully coming in the next few days!
🎁 Added
  • In singleplayer mode you now get immediate feedback on how your run has been placed in the global leaderboards
  • When playing Multi-Throw mode, the round results are now much more comprehensive, breaking down each individual throwing-result
🪛 Fixed
  • "Cannonball" Achievement has been unoptainable due to a rounding bug, never counting the landing speed to be 2000. (thx to "Sample Text" for the headsup!)
🎁 Added
  • Multiplayer host settings, to be able to setup the lobby however you want
  • New achievement "World Record", awarded when you're number 1 in the leaderboards on ANY Singleplayer stage
🪛 Fixed
  • Fixed a bug that caused other players not getting the same amount of speed boost as the host when flying through a Speedring
🎁 Added
  • Added multi-throw mode where each player has multiple plane-throws, leading to more chaotic landing zones
  • Added Stage voting to Multiplayer, allowing players to vote for their favorite maps
⚠️ Known Issues
  • Multi-Throw currently is only active on Map "Corals". We're still thinking about making stage modifiers like "multi-throw" randomized or just give the host an option to set it on all maps.
  • Implementing multi-throw was a bit more work than I expected due to the games systems having to be changed to fit the new game-flow, so if you find any bugs, please let us know and we will fix them ASAP!
  • Thank you for playing Paperflot and I hope you'll enjoy this update, it's far from the last :)
🎁 Added
  • New Singleplayer Stage "Darts"
  • Stage Modifiers that change the rules of the game, starting with "Sticky Balls"
🧼 Improved
  • Improved Dropper stage and added "Sticky Ball" stage modifier
🧼 Improved
  • UI improvements for low resolutions (for example on a steam deck with 1280x800)
  • Increased Target- and Speed-Ring hitboxes due to player feedback (thx Drizzeydrazz)
🪛 Fixed
  • Fixed Controller input sometimes not working, for example when trying to go ball mode
  • Fixed bug where it wouldn't respawn pickups like speedrings when replaying a stage (thx Drizzeydrazz)
🎁 Added
  • New Leaderboards for singleplayer mode to get world records and flex on other players
  • New Achievement "Beating us at our own game" if you manage to beat the devs submitted times
🧼 Improved
  • Improved Hit detection when going very fast as paper ball (EnhancedCCD)
⚠️ Known Issues
  • This is an early state of the leaderboards implementation for Paperflot. We will make sure to fix any bugs asap. Hope you'll enjoy speedrunning!
🎁 Added
  • new (experimental) multiplayer map - big stairs, hope you enjoy it!
  • new playerball model to represent a crumpled up paper-ball (still placeholder)
  • new sound effects for different actions like collecting rings etc.
  • new achievements (landing safely, getting an S+ and landing while >= 2000 speed)
🧼 Improved
  • Target rings and other items like stars can be collected while in ball mode, which can enable some new strategies
🎁 Added
  • New singleplayer stage "Big Stairs" to showcase "ring-only" stages
🪛 Fixed
  • This patch includes a bunch of bug fixes to prepare for our next big update
  • Improved collision detection: previously the player could slide off walls and the hitboxes were a little too forgiving.
  • Fixed multiplayer bug causing another player not being able to control his player after the first round
  • Fixed camera on crash now lingering on the player for a while, instead of jarringly cutting to water pov
⚠️ Known Issues
  • We're still lacking a tutorial and some of the gameplay elements could be better displayed and explained, like what results in crashing and what is a safe landing. Landing is supposed to be only possible in Ball-Mode and we will do more work to make the core game-loop as easy to understand as possible.
🎁 Added
  • New paper plane model
  • New flight-mode "Jet", allowing full rolls and loops
  • Game settings to set controls to player preferences, like inverting the pitch (up/down) movement
⚠️ Known Issues
  • There aren't a lot of stages to play yet. Next updates will focus on more stages and game modes.