its a bit confusing at first, but after understanding the objective and the controls, it becomes very fun and enjoyable to play. However, I felt there was a lack of variety in the maps and some bugs during flight, such as the plane getting stuck in the air sometimes, forcing me to restart the level. Even so, I highly recommend it!
GameplayOriginalityPerformanceReplayabilityControlsLoad Times
I like this version of "Superman 64" alot! Tho I think "jet" and "classic" need to have separate leaderboards :3
And I think "Cannonball" achievement is bugged and unobtainable.
you throw a paper plane and fly it through rings and try to land it. it's nice but my only complaint is landing the plane with the whole bouncy ball thing is giga hard. kinda sucks losing progress for the whole level cause you missed a landing.
ok so its an awesome game, but def needs some tweaking, i can tell you the amount of times i go through a ring and it just straight up dosent count it... i also have a problem where like with the big stairs level, unless i press escape and manually click restart stage the red rings wont load back which makes doing that level impossible. the tunnel one is SUPER furstrating with it not catching the rings half the time. i wish there was some way to give it a boost or get some ring thats out the way that fills up a bar that alllows you to do boosts or somehting idk, feels like it needs something like that.
REVIEW UPDATE 06/23:
Paper plane gets bugged when you reach 2000 speed.
Cool game, great gameplay (i'm got bored of idle slop) and satisfying paper plane physics.
I'd say it needs work but the poop emoji doesnt give it justice. Main issue I had was the turning radius and speed that did not make much sense to me, it felt like I was controlling a motorized plane because speed kept increasing rather than a paper one. I get there's wind but there's no visual indication (only bottom right icon) of where the direction is. ALso was confused about how to land. The game needs a proper tutorial/explanation for beginners rather than a simple reminder somewhere.
Interesting concept and can definitely be good but frustrating atm more than anything is what I would say.
Fly a paper aeroplane and try land on different blocks to gain points, using wind tunnels to get extra speed boosts or gain height. In the short time i played i experienced about 15 different maps, pretty cool concept and very early stage but very promising!
If you fly back around to the starter baseplates there's no catch for crashing, visibly get up to 2000 speed but you can get stuck - landing resets just fine but it takes a while and bugs out a little bit.
Is locking the camera down intentional? On the last level I'd like to look around more than I was able to but that's just my preference. Decent small game, keep it up.
Pretty interesting concept. but the default sensitivity is extremely high, and it's pretty difficult to actually know where the water is in comparison to you. I think if the waer was more detailed, and a way to see your speed would be super helpful. Also, the inverted mouse controls just makes the entire game feel janky