GameLogic/CampaignSaveData.cs
using System.Collections.Generic;
/// <summary>
/// Structure principale de sauvegarde de la campagne Morituri.
/// </summary>
public sealed class CampaignSaveData
{
public int CurrentRoundIndex { get; set; } = 0;
public float PlayerAura { get; set; } = 20f;
public float PlayerMaxHealth { get; set; } = 100f;
public float PlayerMaxBalance { get; set; } = 100f;
public int TotalFans { get; set; } = 0; // Objectif : 1 000 partisans pour conquérir Rome
public List<RivalData> Rivals { get; set; } = new();
}
/// <summary>
/// Données d'un gladiateur rival persistant à travers les manches de la campagne.
/// </summary>
public sealed class RivalData
{
public string Name { get; set; } = "Gladiateur Inconnu";
public float MaxHealth { get; set; } = 100f;
public float CurrentHealth { get; set; } = 100f;
public float BaseBalanceRegenRate { get; set; } = 35f;
public float Aura { get; set; } = 20f;
public int LegionColorIndex { get; set; } = 0;
public int RoundsSurvived { get; set; } = 0;
public int KillsCount { get; set; } = 0;
public bool IsDead { get; set; } = false;
}