ui/hud/playerhud.razor.scss
@import "../Theme.scss";
PlayerHud {
position: absolute;
bottom: 32px;
left: 32px;
width: 380px;
pointer-events: none; // Permet de cliquer à travers en combat
.player-hud-frame {
flex-direction: row;
align-items: flex-end;
gap: 12px;
background: linear-gradient(135deg, rgba(15, 17, 23, 0.94) 0%, rgba(10, 11, 15, 0.85) 100%);
border: 1px solid rgba(229, 169, 60, 0.35);
border-radius: 6px;
padding: 12px 16px;
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.85);
.hud-left-socket {
.weapon-slot {
width: 72px;
height: 64px;
border: 1px solid rgba(255, 255, 255, 0.12);
border-radius: 4px;
background-color: rgba(255, 255, 255, 0.04);
flex-direction: column;
justify-content: center;
align-items: center;
gap: 4px;
.weapon-name {
font-size: 10px;
font-weight: 800;
color: $color-accent;
text-transform: uppercase;
text-align: center;
}
.stance-indicator {
font-size: 8px;
font-weight: 700;
color: #94a3b8;
text-transform: uppercase;
}
}
}
.hud-gauges {
flex-grow: 1;
flex-direction: column;
}
}
}