Identifies whether players are CPU or GPU bound across different hardware tiers. Use the game and map filters to see how bottlenecks shift for specific content.
| CPU Tier | GPU Tier | Frame Time | GPU | Bottleneck |
| Low ≈ i5-10400F, Ryzen 5 2600 | Low ≈ RTX 3060, RX 6600 | 11.6ms
86 FPS | 5.8ms
172 FPS | CPU Render
13.1ms
76 FPS |
| Low ≈ i5-10400F, Ryzen 5 2600 | Mid ≈ RTX 4070, RX 7800 XT | 6.7ms
150 FPS | 3.3ms
299 FPS | GC
18.9ms
53 FPS |
| Low ≈ i5-10400F, Ryzen 5 2600 | High ≈ RTX 4090, RX 7900 XTX | 9.6ms
104 FPS | 3.3ms
301 FPS | CPU Render
6.7ms
150 FPS |
| Mid ≈ i5-12400F, Ryzen 5 5600X | Low ≈ RTX 3060, RX 6600 | 17.0ms
59 FPS | 8.6ms
117 FPS | GC
10.4ms
96 FPS |
| Mid ≈ i5-12400F, Ryzen 5 5600X | Mid ≈ RTX 4070, RX 7800 XT | 23.9ms
42 FPS | 15.7ms
64 FPS | CPU Render
19.5ms
51 FPS |
| High ≈ i9-14900K, Ryzen 7 9800X3D | Low ≈ RTX 3060, RX 6600 | 13.4ms
75 FPS | 6.8ms
146 FPS | CPU Render
10.9ms
92 FPS |
| High ≈ i9-14900K, Ryzen 7 9800X3D | Mid ≈ RTX 4070, RX 7800 XT | 11.8ms
85 FPS | 0.7ms
1399 FPS | CPU Render
5.2ms
191 FPS |
| High ≈ i9-14900K, Ryzen 7 9800X3D | High ≈ RTX 4090, RX 7900 XTX | 7.7ms
131 FPS | 4.3ms
234 FPS | CPU Render
4.4ms
227 FPS |