26.04.29
26.04.29
29 April 2026
16 changes in this update




Server Browser shows ping
Marked loads of convars as cheats
Networking.QueryLobbies filters out disbanded lobbies
Hide hidden items unless they're owned
Performance analytics are sampled to 1% of users now
Update GameObject enabled status when changing parent
Call TransformChanged on inactive children too
Display org thumbnail next to org name in Game Modal
Optimize TypeDescriptor.Create
VideoPlayer: Support ctts 1 in MP4s
Crashing during model hot-reloads (e.g spawning models from Sandbox)
Play Fund
Text rendering on top of blurred
Game.Render NRE
Modeldoc LOD UI fixes
Yeah, back in 2023, I didn’t believe FP could pull off developing an engine and a platform either, and I thought: why are you doing this? gmod 2 is almost ready just release it. And as it turned out, they did it. And I’m sure that in three years, when S&Box becomes free, it’ll be even better, and in 10 years, when there are tons of new possibilities. So, thank you to Garry and the whole team for giving us the chance to realize our creative ambitions, bring joy to players, and make money for that.
Regarding the thoughts on AI Slop, I’m really glad that Facepunch is responding to this so well, without bias, and with the understanding that AI is just a tool that can produce both great and bad results. It can solve the design problem for programmers and the programming problem for designers.
WW
The most important thing is that you keep doing your work and continue listening to the community. 20 year anniversary, lets fucking gooo!
Calling everything “AI slop” ignores how much real human work is going into these games, and I think your approach of not forcing AI but not demonizing it either is incredibly sensible. The performance breakdown was reassuring too. What stood out to me wasn’t just “we’ll optimize it,” but that there’s a clear technical philosophy behind what you’re building instead of taking easy shortcuts.
Mixed reviews aside, this made me more optimistic, not less. It feels like a passionate team building something for the long haul and actually listening. Excited to see where you take S&box. Once again, huge congrats to the team and thank you! <3
It would be great if you added DLSS Super Resolution and a frame generator to smooth things out.
In that sense, Valve and Facepunch synthesize extremely well: on one side, there is infrastructure, Source 2, the Steam marketplace, and a massive audience; on the other, there is the experience of building living sandbox platforms where players become creators.
Of course, it’s not worth romanticizing them too much either. From the outside, leaders and companies can seem open, honest, and “one of us,” but we only see the public image. But it's working -_-
s&box has every chance to become a great success — or a great lesson.
Strong, Garry. Strong.
I feel like you guys know this and are just hand waving away the issue for whatever reason. Tons of creative platforms are moving towards having generative AI labeled as such and allowing for filtering. I honestly don't understand exactly why you guys are seemingly so set in your ways with this one when it's been a very obvious complaint and issue for so long.
Just add a disclosure option for developers that says "this game contains AI generated content" and let us filter out those AI generated games if we don't want to support generative AI stuff. I really don't feel like this is a bad compromise at all, and it really is the most middle ground, easy W stance you could take and implement. Will it require effort? Yes, but it will produce a much better image for the game and people will be more willing to participate in the platform and support it. If your "main aim is that the good games float to the top and the bad games float to the bottom" then this should only help people find the games they're interested in and want to support.
I want to see this platform succeed. It's gotta feel human to succeed imo.