Text to Animation is a C# library for building and editing humanoid animation clips, then exporting them to DMX and VMDL. It includes rig analysis and mapping, FK/IK passes, root motion tools, foot-plant cleanup, clip editing, KV3/DMX serializers, and a small workspace format to manage clips and model metadata.
An editor-only text-to-animation tool that lets a creator load a model, type a prompt, generate motion with a local UniMate model, preview and edit the clip, then save back to VMDL, DMX or FBX. It includes a full FBX reader/writer, name mapping and rig prep, a managed ONNX-style inference runtime with optional GPU kernels, asset importers that build vmats/vmdls, and editor flows for downloading model weights, generation, and compilation checks.