Editor-side UniMate model and sampling implementation. Loads model files, builds/loads ONNX graphs, prepares conditioning tensors for a skeleton, runs denoiser step graphs with optional GPU acceleration, and performs ODE integration (Euler, Heun, AB2, Dopri5) and noise generation.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using TextToAnimation.Editor.Inference.Onnx;
namespace TextToAnimation.Editor.Inference.UniMate;
/// <summary>Files of an installed UniMate model.</summary>
public sealed record UniMateFiles( string Directory )
{
public string WeightBlob => Path.Combine( Directory, $"unimate_v2_g{UniMateGraphBuilder.FormatVersion}.weights" );
public string T5Encoder => Path.Combine( Directory, "t5_encoder.onnx" );
public string T5Tokenizer => Path.Combine( Directory, "t5_tokenizer.json" );
public string Graphs => Path.Combine( Directory, $"graphs_g{UniMateGraphBuilder.FormatVersion}" );
}
/// <summary>Conditioning tensors of one skeleton, computed once (the prepare graph's outputs).</summary>
public sealed class PreparedSkeleton
{
public required UniMateSkeleton Skeleton { get; init; }
public required Dictionary<string, Tensor> Tensors { get; init; }
}
/// <summary>
/// ODE integrators for the flow: Euler (1 model call per step, 1st order), Heun (2 calls, 2nd order) and
/// Adams-Bashforth 2 (1 call per step, 2nd order: reuses the previous step's velocity).
/// Dopri5: upstream's text-to-motion sampler (Sampler.sample_ode: torchdiffeq dopri5, adaptive, rtol 1e-3,
/// atol 1e-6, t from 0 to 1) - integrates the flow to convergence.
/// </summary>
public enum Integrator { Euler, Heun, AdamsBashforth2, Dopri5 }
/// <summary>Sampling settings.</summary>
public sealed class SampleSettings
{
public int Steps { get; init; } = 24;
public float Guidance { get; init; } = 3f;
public Integrator Method { get; init; } = Integrator.Euler;
/// <summary>
/// Time-grid shift (1 = uniform). Above 1 the steps crowd towards the noisy start of the flow, where the
/// velocity changes fastest: t' = s t / (1 + (s - 1) t).
/// </summary>
public float TimeShift { get; init; } = 1f;
/// <summary>Start time of the flow (0 = pure noise; >0 starts from a noised copy of <see cref="Known"/>: variations).</summary>
public float StartTime { get; init; }
/// <summary>Known normalised motion (J,12,T) for constraints / variations.</summary>
public float[] Known { get; init; }
/// <summary>(J,12,T) mask of values held to <see cref="Known"/> (replacement sampling).</summary>
public bool[] Keep { get; init; }
/// <summary>Dopri5 tolerances (upstream's sample_ode defaults).</summary>
public double RelativeTolerance { get; init; } = 1e-3;
public double AbsoluteTolerance { get; init; } = 1e-6;
}
/// <summary>
/// The UniMate model running on the managed ONNX runtime: the flan-t5 text encoder plus the denoiser's
/// prepare/step graphs (generated in C# per skeleton from the shared weight blob), and the flow-matching
/// sampler with classifier-free guidance and replacement constraints.
/// </summary>
public sealed class UniMateModel
{
public const int Frames = 60;
public const float Fps = 30f;
const int Batch = 2; // conditional + unconditional rows
readonly UniMateFiles _files;
readonly WeightBlob _blob;
readonly UniMateArch _arch = UniMateArch.V2;
public T5TextEncoder Text { get; }
readonly Dictionary<int, (OnnxSession Prepare, OnnxSession Step)> _graphs = new();
readonly object _lock = new();
UniMateModel( UniMateFiles files, WeightBlob blob, T5TextEncoder text )
{
_files = files;
_blob = blob;
Text = text;
}
public static UniMateModel Load( UniMateFiles files, CancellationToken token = default )
{
if ( !WeightBlob.Exists( files.WeightBlob ) ) throw new FileNotFoundException( "The UniMate weights are not prepared.", files.WeightBlob );
var blob = WeightBlob.Open( files.WeightBlob );
token.ThrowIfCancellationRequested();
var text = new T5TextEncoder( OnnxSession.Load( files.T5Encoder, token ), T5Tokenizer.Load( files.T5Tokenizer ) );
return new UniMateModel( files, blob, text );
}
/// <summary>
/// Writes the shared weight blob from checkpoint weights (EMA, PyTorch names): every weight in the layout the
/// graphs use. Done once at install; afterwards graphs for any skeleton are generated without the checkpoint.
/// </summary>
public static void WriteWeights( IReadOnlyDictionary<string, Runtime.WeightTensor> weights, string blobPath )
{
using var blob = WeightBlob.Create( blobPath );
var builder = new UniMateGraphBuilder( weights, UniMateArch.V2, blob );
builder.BuildPrepare( 22, null, null );
builder.BuildStep( Batch, 22, Frames, null, null );
blob.Commit();
}
/// <summary>Builds (or reuses) the graphs for a joint count; graph files are cached on disk.</summary>
(OnnxSession Prepare, OnnxSession Step) Graphs( int joints, CancellationToken token )
{
lock ( _lock )
{
if ( _graphs.TryGetValue( joints, out var g ) ) return g;
Directory.CreateDirectory( _files.Graphs );
var prepPath = Path.Combine( _files.Graphs, $"prepare_j{joints}.onnx" );
var stepPath = Path.Combine( _files.Graphs, $"step_b{Batch}_j{joints}_t{Frames}.onnx" );
var builder = new UniMateGraphBuilder( null, _arch, _blob );
if ( !File.Exists( prepPath ) ) WriteAtomic( prepPath, builder.BuildPrepare( joints, null, null ) );
if ( !File.Exists( stepPath ) ) WriteAtomic( stepPath, builder.BuildStep( Batch, joints, Frames, null, null ) );
OnnxSession Load( string path )
{
var model = OnnxModel.Parse( File.ReadAllBytes( path ) );
model.BaseDirectory = _files.Directory; // the weight blob lives in the model folder
return new OnnxSession( model, token );
}
// keep at most two skeleton sizes in memory (the step graph holds ~300 MB of weights)
if ( _graphs.Count >= 2 )
{
var evicted = _graphs.Keys.First();
_graphs.Remove( evicted );
if ( _gpu.Remove( evicted, out var program ) ) program.Dispose();
}
g = (Load( prepPath ), Load( stepPath ));
_graphs[joints] = g;
return g;
}
}
static void WriteAtomic( string path, byte[] bytes )
{
File.WriteAllBytes( path + ".tmp", bytes );
File.Move( path + ".tmp", path, overwrite: true );
}
/// <summary>Runs the prepare graph for a skeleton (joint names are embedded with T5).</summary>
public PreparedSkeleton Prepare( UniMateSkeleton s, UniMateStats stats, CancellationToken token )
=> Prepare( s, ConditioningInputs( s, stats, token ), token );
/// <summary>Runs the prepare graph on given conditioning inputs (see <see cref="ConditioningInputs"/>).</summary>
public PreparedSkeleton Prepare( UniMateSkeleton s, Dictionary<string, Tensor> conditioning, CancellationToken token )
{
var (prepare, _) = Graphs( s.Count, token );
var outputs = prepare.Run( conditioning, token );
return new PreparedSkeleton { Skeleton = s, Tensors = outputs };
}
/// <summary>
/// The skeleton conditioning the network gets (upstream create_sample_condition: normalised T-pose features with
/// identity rotations, the parents' copies, relations, graph distances, depths, spectral features, joint-name
/// embeddings).
/// </summary>
public Dictionary<string, Tensor> ConditioningInputs( UniMateSkeleton s, UniMateStats stats, CancellationToken token )
{
var J = s.Count;
var tpos = new float[J * 12]; var parentRow = new float[J * 12];
for ( var j = 0; j < J; j++ )
{
var row = new double[12];
row[0] = s.TPose[j].X; row[1] = s.TPose[j].Y; row[2] = s.TPose[j].Z;
row[3] = 1; row[7] = 1; // identity 6D
for ( var c = 0; c < 12; c++ ) tpos[j * 12 + c] = stats.Normalize( j, c, row[c] );
}
for ( var j = 0; j < J; j++ )
{
var src = s.Parents[j] < 0 ? j : s.Parents[j];
Array.Copy( tpos, src * 12, parentRow, j * 12, 12 );
}
var rel = new long[J * J]; var dist = new long[J * J];
for ( var i = 0; i < J; i++ ) for ( var k = 0; k < J; k++ ) { rel[i * J + k] = s.Relations[i, k]; dist[i * J + k] = s.GraphDist[i, k]; }
var spec = new float[J * 8];
for ( var j = 0; j < J; j++ ) for ( var c = 0; c < 8; c++ ) spec[j * 8 + c] = s.Spectral[j, c];
var names = new float[J * T5TextEncoder.Width];
for ( var j = 0; j < J; j++ ) Array.Copy( Text.Encode( s.CleanNames[j], token ), 0, names, j * T5TextEncoder.Width, T5TextEncoder.Width );
return new Dictionary<string, Tensor>
{
["tpos"] = Tensor.Float( new[] { J, 12 }, tpos ),
["tpos_parent"] = Tensor.Float( new[] { J, 12 }, parentRow ),
["joint_rel"] = Tensor.Int64( new[] { J, J }, rel ),
["graph_dist"] = Tensor.Int64( new[] { J, J }, dist ),
["depth"] = Tensor.Int64( new[] { J }, s.Depths.ToArray() ),
["spectral"] = Tensor.Float( new[] { J, 8 }, spec ),
["name_emb"] = Tensor.Float( new[] { J, T5TextEncoder.Width }, names ),
};
}
/// <summary>
/// Flow-matching sample: x(0) = noise, dx/dt = v(x,t) with classifier-free guidance, integrated to t = 1.
/// Values under <see cref="SampleSettings.Keep"/> follow the known motion along the interpolant
/// (replacement sampling, as upstream). Returns the normalised motion (J,12,T).
/// </summary>
public float[] Sample( PreparedSkeleton prep, float[] caption, float[] noise, SampleSettings settings,
Action<float> progress, CancellationToken token )
{
var J = prep.Skeleton.Count;
var n = J * 12 * Frames;
if ( noise.Length != n ) throw new ArgumentException( "Noise has the wrong size." );
var (_, step) = Graphs( J, token );
var feed = new Dictionary<string, Tensor>( prep.Tensors );
var captions = new float[Batch * T5TextEncoder.Width];
Array.Copy( caption, captions, T5TextEncoder.Width ); // row 1 stays zero: unconditional
feed["caption_emb"] = Tensor.Float( new[] { Batch, T5TextEncoder.Width }, captions );
var steps = Math.Max( 1, settings.Steps );
var t0 = Math.Clamp( settings.StartTime, 0f, 0.98f );
var x = new float[n];
if ( t0 > 0 && settings.Known is { } known0 )
for ( var i = 0; i < n; i++ ) x[i] = t0 * known0[i] + (1 - t0) * noise[i];
else Array.Copy( noise, x, n );
Replace( x, t0 );
float[] Velocity( float[] state, float t )
{
var input = new float[Batch * n];
Array.Copy( state, 0, input, 0, n );
Array.Copy( state, 0, input, n, n );
feed["x"] = Tensor.Float( new[] { Batch, J, 12, Frames }, input );
feed["t"] = Tensor.Float( new[] { Batch }, new[] { t, t } );
var v = RunStep( J, step, feed, token );
var result = new float[n];
var g = settings.Guidance;
for ( var i = 0; i < n; i++ ) result[i] = v[n + i] + g * (v[i] - v[n + i]); // v_u + g (v_c - v_u)
return result;
}
void Replace( float[] state, float t )
{
if ( settings.Keep is not { } keep || settings.Known is not { } k ) return;
for ( var i = 0; i < n; i++ )
if ( keep[i] ) state[i] = (1 - t) * noise[i] + t * k[i];
}
if ( settings.Method == Integrator.Dopri5 )
{
if ( settings.Keep is not null || t0 > 0 ) throw new ArgumentException( "Dopri5 samples from noise without constraints (upstream's text-to-motion)." );
return Dopri5( x, Velocity, settings.RelativeTolerance, settings.AbsoluteTolerance, progress, token );
}
// time grid from t0 to 1 (optionally shifted towards the start)
var grid = new float[steps + 1];
var shift = settings.TimeShift > 0f ? settings.TimeShift : 1f;
for ( var k = 0; k <= steps; k++ )
{
var u = (float)k / steps;
var w = shift == 1f ? u : shift * u / (1f + (shift - 1f) * u);
grid[k] = t0 + (1f - t0) * w;
}
float[] previousV = null;
var previousDt = 0f;
for ( var s = 0; s < steps; s++ )
{
token.ThrowIfCancellationRequested();
var t = grid[s];
var dt = grid[s + 1] - t;
var v1 = Velocity( x, t );
if ( settings.Method == Integrator.Heun && s < steps - 1 )
{
var xp = new float[n];
for ( var i = 0; i < n; i++ ) xp[i] = x[i] + dt * v1[i];
Replace( xp, t + dt );
var v2 = Velocity( xp, t + dt );
for ( var i = 0; i < n; i++ ) x[i] += dt * 0.5f * (v1[i] + v2[i]);
}
else if ( settings.Method == Integrator.AdamsBashforth2 && previousV is not null )
{
// variable-step AB2: extrapolate the velocity to the middle of the step from the last two
var r = dt / (2f * previousDt);
for ( var i = 0; i < n; i++ ) x[i] += dt * ((1f + r) * v1[i] - r * previousV[i]);
}
else
{
for ( var i = 0; i < n; i++ ) x[i] += dt * v1[i];
}
previousV = v1;
previousDt = dt;
Replace( x, t + dt );
progress?.Invoke( (s + 1f) / steps );
}
return x;
}
readonly Dictionary<int, IGpuProgram> _gpu = new();
readonly HashSet<int> _gpuRefused = new();
/// <summary>
/// One network call: on the GPU when a program for this skeleton size exists; otherwise on the CPU, and the first
/// CPU call is traced into a GPU plan (shapes are fixed per size) which is then checked against that call's
/// result before later calls use it. Any GPU failure falls back to the CPU for good.
/// </summary>
float[] RunStep( int joints, OnnxSession step, Dictionary<string, Tensor> feed, CancellationToken token )
{
IGpuProgram program;
lock ( _lock ) _gpu.TryGetValue( joints, out program );
if ( program is not null && GpuAcceleration.Enabled )
{
try { return program.Run( feed )["v"]; }
catch ( Exception e ) when ( e is not OperationCanceledException )
{
DisableGpu( joints, $"The GPU run failed ({e.Message}); using the CPU." );
}
}
var tryGpu = GpuAcceleration.Enabled && GpuAcceleration.Compiler is not null;
lock ( _lock ) tryGpu &= !_gpuRefused.Contains( joints ) && !_gpu.ContainsKey( joints );
if ( !tryGpu ) return step.Run( feed, token )["v"].F;
var recorder = new GpuPlan.Recorder();
Dictionary<string, Tensor> cpu;
lock ( step ) // the trace hook belongs to the session
{
step.Trace = recorder.Record;
try { cpu = step.Run( feed, token ); }
finally { step.Trace = null; }
}
var v = cpu["v"].F;
var plan = GpuPlan.Build( step, recorder );
if ( plan is null ) { Refuse( joints, $"No GPU plan: {GpuPlan.LastRefusal}." ); return v; }
try
{
program = GpuAcceleration.Compiler( plan, step );
var check = program.Run( feed )["v"];
var worst = 0f;
for ( var i = 0; i < v.Length; i++ ) worst = MathF.Max( worst, MathF.Abs( check[i] - v[i] ) );
if ( !(worst <= GpuAcceleration.AgreementTolerance) )
{
// find the first kernel that disagrees (one more traced CPU run keeps every value)
var values = new GpuPlan.Recorder { KeepValues = true };
lock ( step )
{
step.Trace = values.Record;
try { step.Run( feed, token ); }
finally { step.Trace = null; }
}
var where = program.Diagnose( feed, values.Values );
program.Dispose();
Refuse( joints, $"The GPU result differs from the CPU by {worst:G3}; using the CPU. First difference: {where ?? "none found"}" );
return v;
}
lock ( _lock ) _gpu[joints] = program;
GpuAcceleration.Status = null;
}
catch ( Exception e ) when ( e is not OperationCanceledException )
{
program?.Dispose();
Refuse( joints, $"The GPU couldn't be used ({e.Message}); using the CPU." );
}
return v;
}
void Refuse( int joints, string why )
{
lock ( _lock ) _gpuRefused.Add( joints );
GpuAcceleration.Status = why;
}
void DisableGpu( int joints, string why )
{
lock ( _lock )
{
if ( _gpu.Remove( joints, out var p ) ) p.Dispose();
_gpuRefused.Add( joints );
}
GpuAcceleration.Status = why;
}
/// <summary>
/// torchdiffeq's dopri5 (Dormand-Prince 5(4) with its step control, initial step and 4th-order interpolation), as
/// upstream's Sampler.sample_ode calls it: from t = 0 to 1, RMS error norm, safety 0.9, growth at most 10x,
/// shrink at most 5x (none after an accepted step). The last step may pass t = 1; the result is interpolated there.
/// </summary>
public static float[] Dopri5( float[] y0, Func<float[], float, float[]> f, double rtol, double atol, Action<float> progress, CancellationToken token )
{
var n = y0.Length;
double[] A = { 1 / 5.0, 3 / 10.0, 4 / 5.0, 8 / 9.0, 1.0, 1.0 };
double[][] B =
{
new[] { 1 / 5.0 },
new[] { 3 / 40.0, 9 / 40.0 },
new[] { 44 / 45.0, -56 / 15.0, 32 / 9.0 },
new[] { 19372 / 6561.0, -25360 / 2187.0, 64448 / 6561.0, -212 / 729.0 },
new[] { 9017 / 3168.0, -355 / 33.0, 46732 / 5247.0, 49 / 176.0, -5103 / 18656.0 },
new[] { 35 / 384.0, 0, 500 / 1113.0, 125 / 192.0, -2187 / 6784.0, 11 / 84.0 },
};
double[] E = { 35 / 384.0 - 1951 / 21600.0, 0, 500 / 1113.0 - 22642 / 50085.0, 125 / 192.0 - 451 / 720.0,
-2187 / 6784.0 - -12231 / 42400.0, 11 / 84.0 - 649 / 6300.0, -1.0 / 60.0 };
double[] Mid = { 6025192743 / 30085553152.0 / 2, 0, 51252292925 / 65400821598.0 / 2, -2691868925 / 45128329728.0 / 2,
187940372067 / 1594534317056.0 / 2, -1776094331 / 19743644256.0 / 2, 11237099 / 235043384.0 / 2 };
const double Safety = 0.9, IFactor = 10, DFactor = 0.2;
const int Order = 5;
double Rms( Func<int, double> v ) { var s = 0.0; for ( var i = 0; i < n; i++ ) { var x = v( i ); s += x * x; } return Math.Sqrt( s / n ); }
// initial step (Hairer, Norsett & Wanner II.4), with the solver's order - 1 as torchdiffeq passes it
var fy0 = f( y0, 0f );
var d0 = Rms( i => y0[i] / (atol + Math.Abs( y0[i] ) * rtol ) );
var d1 = Rms( i => fy0[i] / (atol + Math.Abs( y0[i] ) * rtol ) );
var h0 = d0 < 1e-5 || d1 < 1e-5 ? 1e-6 : 0.01 * d0 / d1;
var probe = new float[n];
for ( var i = 0; i < n; i++ ) probe[i] = (float)(y0[i] + h0 * fy0[i]);
var fProbe = f( probe, (float)h0 );
var d2 = Rms( i => (fProbe[i] - fy0[i]) / (atol + Math.Abs( y0[i] ) * rtol ) ) / h0;
var h1 = d1 <= 1e-15 && d2 <= 1e-15 ? Math.Max( 1e-6, h0 * 1e-3 ) : Math.Pow( 0.01 / Math.Max( d1, d2 ), 1.0 / Order );
var dt = Math.Min( 100 * h0, h1 );
var y = (float[])y0.Clone();
var fy = fy0;
double t = 0;
var k = new float[7][];
while ( true )
{
token.ThrowIfCancellationRequested();
var t1 = t + dt;
k[0] = fy;
var yi = new float[n];
for ( var s = 0; s < 6; s++ )
{
var b = B[s];
for ( var i = 0; i < n; i++ )
{
var acc = 0.0;
for ( var j = 0; j <= s; j++ ) acc += k[j][i] * (b[j] * dt);
yi[i] = (float)(y[i] + acc);
}
var ts = A[s] == 1.0 ? t1 : t + A[s] * dt;
k[s + 1] = f( yi, (float)ts );
if ( s < 5 ) yi = new float[n];
}
// the 6th stage is the 5th-order solution (FSAL: k[6] is its derivative)
var y1 = yi;
var ratio = Rms( i =>
{
var err = 0.0;
for ( var j = 0; j < 7; j++ ) err += k[j][i] * (dt * E[j]);
return err / (atol + rtol * Math.Max( Math.Abs( y[i] ), Math.Abs( y1[i] ) ));
} );
var accept = ratio <= 1;
var factor = ratio == 0 ? IFactor : Math.Min( IFactor, Math.Max( Safety / Math.Pow( ratio, 1.0 / Order ), accept ? 1.0 : DFactor ) );
if ( accept )
{
if ( t1 >= 1.0 )
{
// 4th-order interpolation of this step at t = 1
var x = (1.0 - t) / dt;
var result = new float[n];
for ( var i = 0; i < n; i++ )
{
var mid = 0.0;
for ( var j = 0; j < 7; j++ ) mid += k[j][i] * (dt * Mid[j]);
double ym = y[i] + mid, a0 = y[i], a1 = y1[i], f0 = k[0][i], f1 = k[6][i];
var ca = 2 * dt * (f1 - f0) - 8 * (a1 + a0) + 16 * ym;
var cb = dt * (5 * f0 - 3 * f1) + 18 * a0 + 14 * a1 - 32 * ym;
var cc = dt * (f1 - 4 * f0) - 11 * a0 - 5 * a1 + 16 * ym;
var cd = dt * f0;
result[i] = (float)(a0 + x * cd + x * x * cc + x * x * x * cb + x * x * x * x * ca);
}
progress?.Invoke( 1f );
return result;
}
y = y1;
fy = k[6];
t = t1;
progress?.Invoke( (float)Math.Min( 0.99, t ) );
}
dt *= factor;
}
}
/// <summary>Standard normal noise (J,12,T) from a seed (Box-Muller).</summary>
public static float[] Noise( int joints, int seed )
{
var rng = new Random( seed );
var n = joints * 12 * Frames;
var r = new float[n];
for ( var i = 0; i < n; i += 2 )
{
var u1 = 1.0 - rng.NextDouble(); var u2 = rng.NextDouble();
var mag = Math.Sqrt( -2.0 * Math.Log( u1 ) );
r[i] = (float)(mag * Math.Cos( 2 * Math.PI * u2 ));
if ( i + 1 < n ) r[i + 1] = (float)(mag * Math.Sin( 2 * Math.PI * u2 ));
}
return r;
}
}