2 changes in this update

Added

1 change
  • Snake shapes - Choose between square and round segments in the new Shape shop tab

Improved

1 change
  • Crown - Replaced the blocky crown with a golden royal crown decorated with gems

Areas
13 changes in this update

Added

4 changes
Gameplay
  • Arena Boss - giant elemental boss snake spawns periodically through a portal with high-value cubes to slice off

  • King Crown - the biggest snake on the arena wears the crown and earns passive coin rewards until dethroned

  • Revenge System - hunting down the snake that ate you last awards a bonus coin bounty

UI & HUD
  • Off-screen Markers - directional screen-edge indicators for the Crown holder, Arena Boss, and your Nemesis

Improved

3 changes
UI & HUD
  • Leaderboard Sorting - live arena top-10 now sorts strictly by current head value and mass on every render

Networking
  • Player Spawning - players now spawn as a dedicated clean entity instead of taking over an existing bot object

  • Offline Fallback - seamless transition to offline bot arena when Steam lobby creation fails or times out

Fixed

5 changes
Gameplay
  • Bot Autopilot Hijack - removed idle bot takeover from human player snakes so bots can never hijack player steering

UI & HUD
  • Off-screen Arrows - fixed 180-degree inverted screen-edge markers pointing outside the arena walls when targets were behind the camera plane

Networking
  • Start Menu Loop - fixed an issue where failed Steam lobby handshakes caused the start menu to reopen automatically every 5 seconds

  • Lobby Transition - joining an active host lobby no longer resets an ongoing run back to the start menu

  • Host Body Adoption - fixed a bug where the host's snake was mistakenly handed over to a bot 5 seconds into a run when the lobby became active

Removed

1 change
Gameplay
  • Idle Bot Takeover - removed automatic bot brain attachment on human player snakes

Areas
14 changes in this update

Added

10 changes
Revenge
  • Revenge - the snake that ate you is marked with a red arrow after you respawn

  • Payback - eat them back for +50 coins on top of the usual kill reward

  • Stolen revenge - if someone else eats your target first, your revenge moves to them

Bosses
  • Four bosses - the boss is now one of four, and the same one never comes twice in a row

  • Devourer - hunts the nearest head

  • Frost Wyrm - freezes every snake near its head every 5 seconds

  • Magnet Wyrm - pulls food into its jaws, so the best loot piles up right in front of the deadliest head

  • Splitter - drops ÷2 signs behind its tail, so cutting it is a gamble

  • Boss hint - a line under the boss bar tells you what this boss does

Achievements
  • Payback - a new achievement for taking revenge

Improved

3 changes
  • The death screen now tells you that you can take revenge

  • The crown now always sits on the biggest head: any snake bigger than the king takes it

  • Power-up chips are cleaner: the coloured bar next to the name is gone

Fixed

1 change
  • Arena top no longer shows a bigger cube below a smaller one right after a merge

Areas
11 changes in this update

Added

9 changes
Crown
  • The Crown - the biggest snake on the arena wears a golden crown, and everyone sees an arrow pointing at the king

  • Royal income - while you wear the crown you earn +3 coins every 3 seconds

  • Regicide - take the crown by eating the king or slicing off at least half of their body (+30 coins)

  • Outgrown - a snake four times bigger than the king takes the crown without a fight

Boss
  • The Devourer - every 5 minutes a portal opens and a giant snake crawls out, with a 4096 head and a body half the arena long

  • Tail hunting - its head cannot be beaten, but anyone can slice its tail; every cut piece scatters as food and pays 2 coins per cube

  • Slay it - cut the Devourer down to its head for +150 coins, and its head drops as a 1024 cube

  • It leaves - after 70 seconds the Devourer crawls back into the wall and takes everything you did not cut

Achievements
  • 5 new achievements for the crown and the Devourer

Improved

2 changes
UI
  • Power-up chips are cleaner: the coloured bar next to the name is gone

  • Bots now hunt the king and go after the Devourer's tail

Areas
7 changes in this update

Added

7 changes
Arena
  • Power-up cubes - four of them, six on the field at any moment, respawning ten seconds after somebody grabs one. Dark shell, glowing glyph: if it is not a number, it is a power-up.

  • Magnet - every loose cube within 600 units flies straight at your head for 8 seconds. It travels faster than you drive, so the field comes to you instead.

  • Ghost - 5 seconds of passing clean through other snakes. They cannot cut you, you cannot cut them. Head to head still decides by number, so do not get brave.

  • x2 Merge - for 10 seconds merging skips a tier. Two 2s make an 8, and a good chain goes somewhere ridiculous.

  • Freeze - everyone within 900 units drops to 45% speed for 3 seconds. Everyone except you. Boost will not save them either.

HUD
  • Effect bar - live timers for whatever is running on you, right under your head number. A red chip means somebody froze YOU.

  • Pickup sound and a pop-up naming what you just picked up, in English and Russian.

Areas
9 changes in this update

Added

5 changes
Leaderboards
  • Global leaderboards with three boards - biggest cube, snakes eaten and time played

  • Leaderboard button in the main menu and in the pause menu

  • Your own score is always shown under the top ten, even when you are not in it

  • Time played is now tracked and submitted as its own stat

Achievements
  • 27 achievements - cube milestones up to 65536, snakes eaten, merge cascades, playtime, skins and coins

Improved

2 changes
Leaderboards
  • Ten places are always listed - unclaimed ones stay as placeholders instead of shrinking the board

UI
  • Large numbers are shortened everywhere (12.5K, 8.4M) instead of overflowing their panels

Fixed

2 changes
Bots
  • Bot names no longer repeat - every snake on the arena gets a name nobody else is using

Arena
  • The halving marker now reads "/ 2" instead of the division sign, which was easy to misread at speed