Grid/Destruction/SnowcapCleanup.cs
public sealed class SnowCapCleanup : Component
{
    [Property] public float SearchRadius { get; set; } = 64f;

    protected override void OnDestroy()
    {
        Log.Info("On destroy");
        // Etsi lähin snow cap pylvään yläpuolelta
        foreach (var go in Scene.GetAllObjects(true))
        {
            if (!go.Tags.Has("snowcap"))
                continue;

            float dz = go.Transform.Position.z - Transform.Position.z;

            if (dz < 0)
                continue;

            if (Vector3.DistanceBetween(go.Transform.Position, Transform.Position) <= SearchRadius)
            {
                go.Destroy();
            }
        }
    }
}