swb_player/ISbokuTarget2.cs
using SWB.Demo;

namespace Sandbox.Sboku.Shared;

public interface ISbokuTarget2
{
    GameObject GameObject { get; }
    Vector3 WorldPosition { get; }
    bool IsEnemy { get; }
    bool IsValid { get; }
    bool IsAlive { get; }
    ShrimpleCharacterController CharacterController { get; }
}