[Group("Sboku Arena")]
public sealed class NavMeshFixer : Component
{
protected override async void OnEnabled()
{
if (!Networking.IsHost)
{
Enabled = false;
return;
}
await Task.Delay(100);
Scene.NavMesh.Generate(Scene.PhysicsWorld);
Log.Info("NavMesh generated (host only)");
Enabled = false;
}
}