NavMeshFixer.cs
[Group("Sboku Arena")]
public sealed class NavMeshFixer : Component
{

    protected override async void OnEnabled()
    {
        if (!Networking.IsHost)
        {
            Enabled = false;
            return;
        }

        await Task.Delay(100);

        Scene.NavMesh.Generate(Scene.PhysicsWorld);
        Log.Info("NavMesh generated (host only)");

        Enabled = false;
    }


}