A client SDK for the sboxcool network storage service. Games call static helpers to save and query documents, load game values, sign and encrypt requests, proxy calls through the host, and report analytics; it also includes revision mismatch UI and example components. The project carries two source trees with copies of the same auth, endpoint security, proxy, storage, and analytics files.
Creators get an editor tool for syncing Network Storage backend config. It reads local YAML and JSON collections, endpoints and workflows, diffs and merges them, pushes and pulls through api.sboxcool.com, and generates C# constant files. The project is a set of editor windows, an HTTP client, config classes and local source-file helpers.
Unit tests for the Network Storage game backend library. Covers compatibility metadata, encrypted request and response envelopes, rate limits, request security, server clock handling, signing key rotation, SyncTool canonicalization and YAML rendering, plus a basic scene smoke test. The tests exercise library APIs with fixed inputs and test vectors.