The assembly metadata file defines properties for the "Network Storage - Game Backend" component. It stores assembly details like title, identifier, author, and target framework version.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Network Storage - Game Backend" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "network-storage" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "sboxcool" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "sboxcool.network-storage" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "30" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-10-25T05:02:26.1814289Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.113.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.113.0")]