using Sandbox;
namespace PaintballBaddies;
public static class OverdriveAudio
{
public static int Bursts {get;private set;}
public static int Landings {get;private set;}
public static int Sputters {get;private set;}
public static SoundHandle Play(string kind,Vector3 point)
{
if(kind=="burst")Bursts++;else if(kind=="landing")Landings++;else if(kind=="sputter")Sputters++;
return SausageAudio.Play(kind,point);
}
}