OverdriveAudio.cs
using Sandbox;
namespace PaintballBaddies;

public static class OverdriveAudio
{
    public static int Bursts {get;private set;}
    public static int Landings {get;private set;}
    public static int Sputters {get;private set;}
    public static SoundHandle Play(string kind,Vector3 point)
    {
        if(kind=="burst")Bursts++;else if(kind=="landing")Landings++;else if(kind=="sputter")Sputters++;
        return SausageAudio.Play(kind,point);
    }
}