🎁 Added
  • 2 New Enemy Types:
  • - Orc Crossbowmen - Fires bolts at the player from a medium distance
  • - Goblin Channelers - Hangs back and buff their allies
  • New Behaviour for Ogres:
  • - Ogres will now pick up and throw their goblin allies at the player for a large amount of damage
🧼 Improved
  • - Player HUD has been overhauled
  • - Main Menu has received some camera panning + layout upgrades
  • - Late game performance should be somewhat better now. Less ragdolls will be created when things start getting crazy.
  • - Balance:
  • I've made a lot of balance changes, I'm not going to list them all. I've made several more buffs to get the Greatsword more consistently strong as the Fire Staff, so they should be more balanced. Enemies spawn faster now too, so it might feel a bit more difficult for new players.
🪛 Fixed
  • - Attack range + damage buffs are now correctly reflected during spintime (bladestorm runtime) without having to restart.
  • - Enemies no longer spawn in the middle of the room before moving to their randomised spawn location (I think, please let me know if this still happens).
  • - UI bugs created by latest S&box update
🎁 Added
  • - Wizard Slayer
  • - Added avatar display to leaderboard
  • - New music!
🧼 Improved
  • - Greatsword animations can now be cancelled in an attempt to make the weapon feel less clunky.
  • - Greatsword Bladestorm does more damage and has higher attack speed at base values.
  • - Various HUD ability icon improvements
🪛 Fixed
  • - Fixed a bug that made flame wall apply 2 stacks of burn by default
  • - Fixed a bug that prevented Fuel the Flame talent on Fire Staff from regenerating resource