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- Berserker added
- Added current talents to mid-run pause screen
- Huge performance gains when fighting large amounts of enemies
- Beat mountain halls on hard to unlock him
- New cursor
Duelist:
- Removed evasion talents (better suited for another slayer)
- Added 2 new crit related talents
Greatsword:
- Removed leech talent
- Removed damage per rage point talent
Firestaff:
- Made meteor apply 5 burning stacks on hit baseline
- Buffed burning damage gain per level
Enemies:
- Hordes now gather periodacally for an all-out assault
- Special units (including crossbow orcs) no longer spawn in such large quantities in the late run
- Adjusted XP gains in harder difficulties
- Reduced crossbow orc projectile speed
- Reduced crossbow orc firing range
Boss: Orc Boss
Achievements
Achievement Shop
Difficulties
Greatsword Talent: Unbridled Blade
Settings Menu - Volume Sliders
Lots of balance changes across the board.
Greatsword now increases health per level up. All melee weapons will do this going forward.
Greatsword has received several other buffs, it should scale as well as the Fire Staff now.
Fire Staff burn damage has been nerfed somewhat.
Fixed error when Goblins are thrown by Ogres
Fixed Orc Crossbowmen quivers remaining after they had been killed
2 New Enemy Types:
- Orc Crossbowmen - Fires bolts at the player from a medium distance
- Goblin Channelers - Hangs back and buff their allies
New Behaviour for Ogres:
- Ogres will now pick up and throw their goblin allies at the player for a large amount of damage
- Player HUD has been overhauled
- Main Menu has received some camera panning + layout upgrades
- Late game performance should be somewhat better now. Less ragdolls will be created when things start getting crazy.
- Balance:
I've made a lot of balance changes, I'm not going to list them all. I've made several more buffs to get the Greatsword more consistently strong as the Fire Staff, so they should be more balanced. Enemies spawn faster now too, so it might feel a bit more difficult for new players.
- Attack range + damage buffs are now correctly reflected during spintime (bladestorm runtime) without having to restart.
- Enemies no longer spawn in the middle of the room before moving to their randomised spawn location (I think, please let me know if this still happens).
- UI bugs created by latest S&box update
- Wizard Slayer
- Added avatar display to leaderboard
- New music!
- Greatsword animations can now be cancelled in an attempt to make the weapon feel less clunky.
- Greatsword Bladestorm does more damage and has higher attack speed at base values.
- Various HUD ability icon improvements
- Fixed a bug that made flame wall apply 2 stacks of burn by default
- Fixed a bug that prevented Fuel the Flame talent on Fire Staff from regenerating resource