- • Contextual gameplay tip with situation detector, thresholds, events and HUD, plus a "contextual help" option.
- • Track V4: new snapped models, materials, prefabs, updated catalog and a LEGACY system supporting V3/V4 tracks via TrackVersion, incl. boost/slow minipads, walls and new materials
- • New curve 2 and curve 3 track pieces (tighter corners) for all surfaces incl. WL/WR variants
- • New dirt and ice track textures applied to all dirt/ice models (except Platform models).
- • Livery editor: new way to show/hide vehicle pieces while painting.
- • Checkpoint/Finish markers.
- • New intermediate HUD delta resolution tier for.
- • CheckpointCard UI with "VS PB" / "VS rival" reference.
- • SpawnGrounding system so the car spawns properly grounded.
- • New checkpoint/meta gates: lower, wider trigger volume with origin at base plus RaceBeacon.
- • Race scaffolding: CheckpointReference, MapValidation, SectorTiming, expanded TrackCloud, revamped WorkshopPanel with UI sounds.
- • New air-brake indicator for jumps.
- • Slide: handbrake can now also initiate drift/tech slide, with entry-speed tolerance to start drifting slightly below the minimum.
- • Ice handling: higher max yaw rate in ice slide increased and better response to steering, plus improved angled impacts.
- • Better car behavior on uphill/downhill slopes.
- • Better landing physics, plus expanded CarDebugState and telemetry tooling.
- • Less violent/smoother steering.
- • Consistent air drag during freewheel (no throttle).
- • Wider wheel collision geometry for better edge grip.
- • All Track V4 pieces resized smaller.
- • Physics tuning: lower center of mass, stronger air stabilization.
- • Big CarPhysics rewrite: low-curb handling, solid blocking contact, controlled bump-stop rebound.
- • Deterministic respawn: teleport processed before the tick's simulation so no pending forces leak into the respawned car.
- • Race countdown/spawn: local car registered and frozen the same frame it's created; countdown starts once the map is built (same clean boundary as retry).
- • Car spawn fixes (simplified map instantiator).
- • Boost pad fix in MinipadBlock.
- • Reverse gear fixed + two-wheel air driving.
- • Editor ghost: material is correct when swapping module/surface.
- • Platform module surface: proper ground/ice override with concrete as default; texture fix.
- • Checkpoint gate volume adjustments.
- • HUD delta panel too wide on low-res screens.
- • Gameplay tip recommendation visual fix.
- • Legacy physics removed entirely.
- • Track V4 ramp up/down and narrow_90_ramp models removed (all surfaces and wall variants).
- • Camera changes might cause some glitches.
- • Existing maps using ramp_up_down/narrow_90_ramp models may have broken references.