Improved

2 changes
  • Optimization improvements made by using the new Scene compiler

  • Draw Calls reduction

Fixed

1 change
  • Small UI fixes

Added

7 changes
  • Added a unique Street Lanterns model

  • Added repairing to Defense mode

  • Added an XP penalty for using too many defense buildings

  • Added a new Barricade model

  • Added 4 damage levels for barricades, logwall, and fence models in Defense mode

  • Added two new achievements

  • Added vfx ring to the Wagon

Improved

2 changes
  • CPU Optimization by reducing draw calls. Not a big one, but it will run a bit smoother

  • Defense UI was improved

Fixed

2 changes
  • Bug with the stone appearing on the screen while not actively equipped seems to be fixed

  • Rebalancing for Defense mode

Removed

1 change
  • Forest map, removed some trees blocking the view.

Added

7 changes
  • Added skins from S&box. Works both in Singleplayer and Co-op. Show your Avatar to your friends. (Could cause some small performance issues)

  • Added a new Crate model.

  • Added Physics to the lockpicks from the crates

  • Added some valuables around the map

  • Added pause in single-player when ESC is pressed

  • Added dice tutorial

  • Achievement system implemented with the first 12 achievements.

Improved

11 changes
  • Fully remade Leaderboard design

  • Leaderboards now show Steam profile pictures

  • Leaderboards now show your progress for the last 24 hours (how many places you won/lost)

  • Improved Crate gibs colliders (Thanks ThirdSayan)

  • Caged UI remade

  • Improved Light in Lobby, Highland Camp Defense Level

  • Made Player HUD smaller (Thanks Ein)

  • Moved Weapon UI lower

  • Improved Cart visuals

  • Improved Bucket visuals

  • Improved Barrel visuals

Fixed

7 changes
  • Projectiles and Hard attacks are breaking crates now.

  • Heat Reduction for Duo and Trio. Now it is easier to play in co-op

  • Fixed Cage camera clipping.

  • Changed Press E prompt Background to the handpainted one.

  • Increased money model size.

  • Increased Beggar volume

  • Rebalanced dice minigame payouts to be more favorable to players (thanks Ubre)

Removed

1 change
  • Leaderboards' empty places were removed

Added

14 changes
  • City Robbery:

  • - Added collider behind the hideout table to prevent ability potions become unretrievable. (thanks FM)

  • - Added collider around the map, not to jump out of bounds. (thanks B3d)

  • - Added Lockpick spawners for two and three players (More players = more lockpicks)

  • - Added more Lockpicks around the map

  • - Added Ability spawners (More players = more free abilities)

  • - Added Ambient Beggar Sounds

  • - Added Thankful Beggar Sounds

  • Camp Defense mode:

  • - Added "How much money in the Sack" UI

  • General QOL:

  • - Added ESC menu

  • - Added Tutorial menu if u want to watch tutorial again

  • - Added big push for Abilities (we just wanted to do it lol)

Improved

10 changes
  • City Robbery:

  • - City Difficulty decreased

  • - Shop prices decreased

  • - CPU Bottleneck Optimization

  • Camp Defense mode:

  • - Money Wagon is capped at 300 coins

  • - Guards could pick 15, 20 or 25 coins.

  • General QOL:

  • - Improved Lockpicks and Money visuals

  • - FOV change added

Fixed

6 changes
  • Camp Defense mode:

  • - Fixed a bug when the game ends instantly after the wagon reached 0 coins

  • General QOL:

  • - Fixed LadderonFixedUpdate error

  • - Fixed dead Npcs ragdolls making camera go wild

  • - Fixed default music mixer not changing the music (thanks Exl)