Optimization improvements made by using the new Scene compiler
Draw Calls reduction
Small UI fixes
Added a unique Street Lanterns model
Added repairing to Defense mode
Added an XP penalty for using too many defense buildings
Added a new Barricade model
Added 4 damage levels for barricades, logwall, and fence models in Defense mode
Added two new achievements
Added vfx ring to the Wagon
CPU Optimization by reducing draw calls. Not a big one, but it will run a bit smoother
Defense UI was improved
Bug with the stone appearing on the screen while not actively equipped seems to be fixed
Rebalancing for Defense mode
Forest map, removed some trees blocking the view.
Added skins from S&box. Works both in Singleplayer and Co-op. Show your Avatar to your friends. (Could cause some small performance issues)
Added a new Crate model.
Added Physics to the lockpicks from the crates
Added some valuables around the map
Added pause in single-player when ESC is pressed
Added dice tutorial
Achievement system implemented with the first 12 achievements.
Fully remade Leaderboard design
Leaderboards now show Steam profile pictures
Leaderboards now show your progress for the last 24 hours (how many places you won/lost)
Improved Crate gibs colliders (Thanks ThirdSayan)
Caged UI remade
Improved Light in Lobby, Highland Camp Defense Level
Made Player HUD smaller (Thanks Ein)
Moved Weapon UI lower
Improved Cart visuals
Improved Bucket visuals
Improved Barrel visuals
Projectiles and Hard attacks are breaking crates now.
Heat Reduction for Duo and Trio. Now it is easier to play in co-op
Fixed Cage camera clipping.
Changed Press E prompt Background to the handpainted one.
Increased money model size.
Increased Beggar volume
Rebalanced dice minigame payouts to be more favorable to players (thanks Ubre)
Leaderboards' empty places were removed
City Robbery:
- Added collider behind the hideout table to prevent ability potions become unretrievable. (thanks FM)
- Added collider around the map, not to jump out of bounds. (thanks B3d)
- Added Lockpick spawners for two and three players (More players = more lockpicks)
- Added more Lockpicks around the map
- Added Ability spawners (More players = more free abilities)
- Added Ambient Beggar Sounds
- Added Thankful Beggar Sounds
Camp Defense mode:
- Added "How much money in the Sack" UI
General QOL:
- Added ESC menu
- Added Tutorial menu if u want to watch tutorial again
- Added big push for Abilities (we just wanted to do it lol)
City Robbery:
- City Difficulty decreased
- Shop prices decreased
- CPU Bottleneck Optimization
Camp Defense mode:
- Money Wagon is capped at 300 coins
- Guards could pick 15, 20 or 25 coins.
General QOL:
- Improved Lockpicks and Money visuals
- FOV change added
Camp Defense mode:
- Fixed a bug when the game ends instantly after the wagon reached 0 coins
General QOL:
- Fixed LadderonFixedUpdate error
- Fixed dead Npcs ragdolls making camera go wild
- Fixed default music mixer not changing the music (thanks Exl)